# AcademySoftwareFoundation/MaterialX

MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.

Repository: https://github.com/AcademySoftwareFoundation/MaterialX
Canonical: https://ross.abutalabs.com/products/materialx
Homepage: http://www.materialx.org/
Language: C++
License: Apache-2.0
License Family: permissive
Topics: computer-graphics, 3d-graphics, vfx, physically-based-rendering, real-time-rendering, materialx
Last push: 2026-08-23T23:57:24+00:00

## Health v2 (maintenance only)
Score: 86/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 99, release rhythm 61, longevity 100
- inputs: {"age_days": 3346, "days_push": 10, "days_rel": 103, "gap_med": 165.0, "n_releases_24m": 5}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 2245, forks 442 (observed 2026-08-28T04:06:30.072239+00:00)

## What it is
MaterialX is an open standard and C++/Python library for representing and exchanging rich material and look-development content across computer graphics applications and renderers. It includes shader generation, a viewer, and a graph editor, and is hosted by the Academy Software Foundation.

## Use cases
- exchange material definitions between DCC tools and renderers
- generate GLSL shaders from material graphs
- author and preview PBR materials in real time
- port look-development setups across film and game pipelines
- build tools that read or write MaterialX documents

## When to choose
- you need a vendor-neutral standard for shading networks and materials
- you work in VFX, animation, or real-time rendering pipelines
- you want shader generation from portable material graphs

## When to avoid
- you need general-purpose 3D modeling or scene exchange rather than materials
- your toolchain has no MaterialX support and you cannot add it

## Facets
- artifact type: library
- maturity: stable
- function: graphics, sdk, parser, templating
- domain: graphics, simulation
- platform: cpp, python, cross-platform
- tags: materialx, shading, look-development, rendering, vfx, open-standard, shader-generation, pbr, game-development, gpu

## Member repositories
- AcademySoftwareFoundation/MaterialX (main) score 86

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:06:30.072239+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T02:43:59.314809+00:00, confidence not recorded.
  - readme: https://github.com/AcademySoftwareFoundation/MaterialX (fetched 2026-08-28T04:06:30.072239+00:00, sha 3c960e7cbb90)
  - homepage: http://www.materialx.org/ (fetched 2026-08-29T10:24:13.373716+00:00, sha c68b032eab2f)
- Data as of 2026-08-30T08:39:29.467469+00:00.
