LukasBanana/LLGL
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal observed · 2026-08-28
Health v2 · maintenance only
67/100
- Activity 99
- Release rhythm 8
- Longevity 100
Flags: prerelease_only
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 3707
- days_rel: 422
- days_push: 8
- n_releases_24m: 1
Adoption not part of the score
2621 stars · 160 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
LLGL is a thin C++11 abstraction layer over modern graphics APIs including OpenGL, Direct3D 11/12, Vulkan, and Metal, with C99, C#, and Go wrappers. It targets desktop and mobile platforms and simplifies rendering architecture while staying close to the underlying APIs.
Use cases
- write cross-platform rendering code over vulkan and metal
- abstract direct3d and opengl behind one api
- build a game engine renderer without rewriting per graphics api
- port a renderer from opengl to vulkan with minimal changes
- render graphics on desktop and mobile from a single codebase
- learn modern graphics apis through a unified interface
When to choose
- you need one codebase targeting multiple graphics backends (Vulkan, D3D, Metal, OpenGL)
- you want a thin layer close to the metal rather than a heavy engine
- you need C++ plus C, C#, or Go bindings for rendering
- you target Windows, Linux, macOS, iOS, Android, or WebGL
When to avoid
- you want a full game engine with scene graphs, physics, or asset pipelines
- you only target a single graphics API and can use it directly
- you need a high-level abstraction that hides GPU details entirely
- you require a stable 1.0 release - LLGL is still version 0.05 beta
Facets
library · maturity active
graphics game-engine sdk graphics cross-platform cpp windows wasm cross-platform rendering-api abstraction-layer opengl vulkan direct3d metal renderer c99-wrapper csharp-wrapper go-wrapper game-development linux macos ios android
1 source
- readme: https://github.com/LukasBanana/LLGL · fetched 2026-08-28 · b490b1bc98bc
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| LukasBanana/LLGL | main | 67 |
For agents
markdown · JSON · MCP: product_card(name="LukasBanana/LLGL")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem