# LukasBanana/LLGL

Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal

Repository: https://github.com/LukasBanana/LLGL
Canonical: https://ross.abutalabs.com/products/llgl
Language: C++
License: BSD-3-Clause
License Family: permissive
Topics: renderer, d3d11, d3d12, opengl, directx, vulkan, metal
Last push: 2026-08-26T00:00:57+00:00

## Health v2 (maintenance only)
Score: 67/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 99, release rhythm 8, longevity 100
- inputs: {"age_days": 3707, "days_push": 8, "days_rel": 422, "gap_med": null, "n_releases_24m": 1}
- flags: prerelease_only
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 2621, forks 160 (observed 2026-08-28T04:07:04.991722+00:00)

## What it is
LLGL is a thin C++11 abstraction layer over modern graphics APIs including OpenGL, Direct3D 11/12, Vulkan, and Metal, with C99, C#, and Go wrappers. It targets desktop and mobile platforms and simplifies rendering architecture while staying close to the underlying APIs.

## Use cases
- write cross-platform rendering code over vulkan and metal
- abstract direct3d and opengl behind one api
- build a game engine renderer without rewriting per graphics api
- port a renderer from opengl to vulkan with minimal changes
- render graphics on desktop and mobile from a single codebase
- learn modern graphics apis through a unified interface

## When to choose
- you need one codebase targeting multiple graphics backends (Vulkan, D3D, Metal, OpenGL)
- you want a thin layer close to the metal rather than a heavy engine
- you need C++ plus C, C#, or Go bindings for rendering
- you target Windows, Linux, macOS, iOS, Android, or WebGL

## When to avoid
- you want a full game engine with scene graphs, physics, or asset pipelines
- you only target a single graphics API and can use it directly
- you need a high-level abstraction that hides GPU details entirely
- you require a stable 1.0 release - LLGL is still version 0.05 beta

## Facets
- artifact type: library
- maturity: active
- function: graphics, game-engine, sdk
- domain: graphics, cross-platform
- platform: cpp, windows, wasm, cross-platform
- tags: rendering-api, abstraction-layer, opengl, vulkan, direct3d, metal, renderer, c99-wrapper, csharp-wrapper, go-wrapper, game-development, linux, macos, ios, android

## Member repositories
- LukasBanana/LLGL (main) score 67

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:07:04.991722+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T02:20:05.403111+00:00, confidence not recorded.
  - readme: https://github.com/LukasBanana/LLGL (fetched 2026-08-28T04:07:04.991722+00:00, sha b490b1bc98bc)
- Data as of 2026-08-30T08:39:29.467469+00:00.
