Kink3d/kShading
Shading models for Unity’s Universal Render Pipeline. observed · 2026-08-28
Health v2 · maintenance only
23/100
- Activity 0
- Release rhythm 8
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 3305
- days_rel: n/a
- days_push: 643
- n_releases_24m: 0
Adoption not part of the score
1015 stars · 125 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
kShading is a package of shaders for Unity's Universal Render Pipeline, offering a physically based Lit shader with anisotropy, clear coat, sub-surface scattering, and transmission, plus a Toon Lit cel-shading variant. It is distributed as a Unity package via git URL and requires Unity 2019.3 or higher.
Use cases
- add physically based shading to a Unity URP project
- create cel-shaded toon characters in Unity
- get sub-surface scattering and clear coat in URP shaders
- stylized toon rendering for Unity games
- extend Unity Universal Render Pipeline with custom shading models
When to choose
- you use Unity's Universal Render Pipeline and need advanced surface shading features
- you want a ready-made toon/cel shader with physically based underpinnings
- you prefer MIT-licensed, package-manager-installable shaders
When to avoid
- you use the Built-in or HDRP render pipelines instead of URP
- your Unity version is older than 2019.3
- you need a full rendering framework rather than shader models
Facets
library · maturity active
graphics ui-components graphics game-engine cross-platform unity universal-render-pipeline shaders toon-shading pbr cel-shading game-development
1 source
- readme: https://github.com/Kink3d/kShading · fetched 2026-08-28 · 15b1803ac671
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| Kink3d/kShading | main | 23 |
For agents
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem