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Kink3d/kShading

Shading models for Unity’s Universal Render Pipeline. observed · 2026-08-28

github.com/Kink3d/kShading · C# · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

23/100

  • Activity 0
  • Release rhythm 8
  • Longevity 100
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 3305
  • days_rel: n/a
  • days_push: 643
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1015 stars · 125 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

kShading is a package of shaders for Unity's Universal Render Pipeline, offering a physically based Lit shader with anisotropy, clear coat, sub-surface scattering, and transmission, plus a Toon Lit cel-shading variant. It is distributed as a Unity package via git URL and requires Unity 2019.3 or higher.

Use cases

  • add physically based shading to a Unity URP project
  • create cel-shaded toon characters in Unity
  • get sub-surface scattering and clear coat in URP shaders
  • stylized toon rendering for Unity games
  • extend Unity Universal Render Pipeline with custom shading models

When to choose

  • you use Unity's Universal Render Pipeline and need advanced surface shading features
  • you want a ready-made toon/cel shader with physically based underpinnings
  • you prefer MIT-licensed, package-manager-installable shaders

When to avoid

  • you use the Built-in or HDRP render pipelines instead of URP
  • your Unity version is older than 2019.3
  • you need a full rendering framework rather than shader models

Facets

library · maturity active

graphics ui-components graphics game-engine cross-platform unity universal-render-pipeline shaders toon-shading pbr cel-shading game-development

1 source

Member repositories

RepositoryRoleHealth v2
Kink3d/kShadingmain23

For agents

markdown · JSON · MCP: product_card(name="Kink3d/kShading")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem