# Kink3d/kShading

Shading models for Unity’s Universal Render Pipeline.

Repository: https://github.com/Kink3d/kShading
Canonical: https://ross.abutalabs.com/products/kshading
Language: C#
License: MIT
License Family: permissive
Last push: 2024-11-28T08:22:08+00:00

## Health v2 (maintenance only)
Score: 23/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 0, release rhythm 8, longevity 100
- inputs: {"age_days": 3305, "days_push": 643, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1015, forks 125 (observed 2026-08-28T04:03:14.296333+00:00)

## What it is
kShading is a package of shaders for Unity's Universal Render Pipeline, offering a physically based Lit shader with anisotropy, clear coat, sub-surface scattering, and transmission, plus a Toon Lit cel-shading variant. It is distributed as a Unity package via git URL and requires Unity 2019.3 or higher.

## Use cases
- add physically based shading to a Unity URP project
- create cel-shaded toon characters in Unity
- get sub-surface scattering and clear coat in URP shaders
- stylized toon rendering for Unity games
- extend Unity Universal Render Pipeline with custom shading models

## When to choose
- you use Unity's Universal Render Pipeline and need advanced surface shading features
- you want a ready-made toon/cel shader with physically based underpinnings
- you prefer MIT-licensed, package-manager-installable shaders

## When to avoid
- you use the Built-in or HDRP render pipelines instead of URP
- your Unity version is older than 2019.3
- you need a full rendering framework rather than shader models

## Facets
- artifact type: library
- maturity: active
- function: graphics, ui-components
- domain: graphics
- platform: game-engine, cross-platform
- tags: unity, universal-render-pipeline, shaders, toon-shading, pbr, cel-shading, game-development

## Member repositories
- Kink3d/kShading (main) score 23

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:03:14.296333+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T07:11:23.811583+00:00, confidence not recorded.
  - readme: https://github.com/Kink3d/kShading (fetched 2026-08-28T04:03:14.296333+00:00, sha 15b1803ac671)
- Data as of 2026-08-30T08:39:29.467469+00:00.
