# travisvroman/kohi

A game engine made as part of the Kohi Game Engine series on YouTube (and Twitch!), where we make a game engine from the ground up using C and Vulkan.

Repository: https://github.com/travisvroman/kohi
Canonical: https://ross.abutalabs.com/products/kohi
Homepage: https://kohiengine.com
Language: C
License: Apache-2.0
License Family: permissive
Topics: engine, game, game-development, game-engine, gamedev, linux, macos, vulkan, windows, kohi
Last push: 2026-08-19T03:19:34+00:00

## Health v2 (maintenance only)
Score: 76/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 98, release rhythm 35, longevity 100
- inputs: {"age_days": 2012, "days_push": 14, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1488, forks 112 (observed 2026-08-28T04:04:51.993035+00:00)

## What it is
Kohi is a 3D game engine written in C using Vulkan, built from scratch as part of an ongoing YouTube/Twitch educational series. It is explicitly a learning tool rather than a production-ready engine, and includes an asset pipeline, editor, and custom build system.

## Use cases
- learn how to build a game engine from scratch
- study a Vulkan renderer written in C
- follow a game engine tutorial series
- explore engine architecture and design decisions
- build a simple 3D game with a from-scratch engine
- see how an asset pipeline and editor are implemented

## When to choose
- you want to learn engine internals alongside video walkthroughs
- you prefer C over C++ and want a Vulkan-based engine codebase
- you want a royalty-free, Apache-2.0 licensed engine to study or modify
- you enjoy following live-streamed, trial-and-error development

## When to avoid
- you need a production-ready engine for shipping a game
- you want a mature toolchain, extensive docs, or guaranteed stability
- you need 2D-focused workflows or mobile/console targets today
- you want a large community-backed engine like Godot or Unreal

## Facets
- artifact type: framework
- maturity: experimental
- function: game-engine, graphics, gui, developer-tools
- domain: graphics, education, tutorials, cross-platform
- platform: windows, cpp, cross-platform
- tags: vulkan, c, learning-project, video-series, 3d-engine, handmade-style, game-development, linux, macos, gpu

## Member repositories
- travisvroman/kohi (main) score 76

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:04:51.993035+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T04:33:46.546523+00:00, confidence not recorded.
  - readme: https://github.com/travisvroman/kohi (fetched 2026-08-28T04:04:51.993035+00:00, sha 62f660ceee63)
  - homepage: https://kohiengine.com (fetched 2026-08-29T11:39:52.455457+00:00, sha d860f22d8e85)
  - site_page: https://kohiengine.com/docs (fetched 2026-08-29T11:39:52.460474+00:00, sha 6b086d816e3d)
  - site_page: https://kohiengine.com/faq.php (fetched 2026-08-29T11:39:52.458458+00:00, sha a18ae8938543)
- Data as of 2026-08-30T08:39:29.467469+00:00.
