keijiro/KinoGlitch
Video glitch effects for Unity observed · 2026-08-28
Health v2 · maintenance only
32/100
- Activity 0
- Release rhythm 35
- Longevity 100
Flags: no_releases no_license
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 4079
- days_rel: n/a
- days_push: 1002
- n_releases_24m: 0
Adoption not part of the score
2811 stars · 237 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
KinoGlitch is a collection of glitch video post-processing effects for Unity, offering analog glitch (scan line jitter, color drift, vertical jump, horizontal shake) and digital block-damage effects. It is a small C#/shader library by Keijiro Takahashi released under an MIT-style license.
Use cases
- add glitch effects to a Unity game
- create analog TV distortion visuals in Unity
- simulate digital block damage video artifacts
- make retro VHS-style post-processing effects
- add cyberpunk glitch transitions to a scene
When to choose
- you need ready-made glitch post-processing shaders in a Unity project
- you want lightweight, easily tweakable visual effects for stylized or retro aesthetics
When to avoid
- you are not using Unity
- you need actively maintained or extensively documented effects
- you need video file processing rather than real-time rendering effects
Facets
library · maturity maintenance
video-processing graphics animation graphics media game-engine cross-platform unity shader-effects glitch-effects post-processing vfx game-development
1 source
- readme: https://github.com/keijiro/KinoGlitch · fetched 2026-08-28 · f203325ea166
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| keijiro/KinoGlitch | main | 32 |
For agents
markdown · JSON · MCP: product_card(name="keijiro/KinoGlitch")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem