Ross ROSS = Recommend OSS · open-source software intelligence for agents

keijiro/KinoBloom

Bloom effect for Unity observed · 2026-08-28

github.com/keijiro/KinoBloom · C# · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

23/100

  • Activity 0
  • Release rhythm 8
  • Longevity 100
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 3966
  • days_rel: n/a
  • days_push: 3426
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1027 stars · 125 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

KinoBloom is a bloom/veiling glare image effect for Unity implemented as a shader-based post-processing effect. It offers configurable threshold, intensity, radius, quality, and anti-flicker options.

Use cases

  • add bloom glow effect to Unity scenes
  • create veiling glare post-processing in games
  • make bright areas glow in Unity renders
  • add cinematic lighting effects to Unity projects

When to choose

  • you need a lightweight, MIT-licensed bloom effect for Unity 5.5+
  • you want fine control over threshold, soft knee, and radius
  • you target both desktop and mobile with quality toggles

When to avoid

  • you use a modern Unity version with the built-in post-processing stack or URP/HDRP volumes
  • you need effects beyond bloom
  • you require actively updated releases (last release 2017)

Facets

library · maturity maintenance

image-processing graphics graphics game-engine cross-platform unity shader post-processing bloom image-effect game-development

1 source

Member repositories

RepositoryRoleHealth v2
keijiro/KinoBloommain23

For agents

markdown · JSON · MCP: product_card(name="keijiro/KinoBloom")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem