keijiro/KinoBloom
Bloom effect for Unity observed · 2026-08-28
Health v2 · maintenance only
23/100
- Activity 0
- Release rhythm 8
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 3966
- days_rel: n/a
- days_push: 3426
- n_releases_24m: 0
Adoption not part of the score
1027 stars · 125 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
KinoBloom is a bloom/veiling glare image effect for Unity implemented as a shader-based post-processing effect. It offers configurable threshold, intensity, radius, quality, and anti-flicker options.
Use cases
- add bloom glow effect to Unity scenes
- create veiling glare post-processing in games
- make bright areas glow in Unity renders
- add cinematic lighting effects to Unity projects
When to choose
- you need a lightweight, MIT-licensed bloom effect for Unity 5.5+
- you want fine control over threshold, soft knee, and radius
- you target both desktop and mobile with quality toggles
When to avoid
- you use a modern Unity version with the built-in post-processing stack or URP/HDRP volumes
- you need effects beyond bloom
- you require actively updated releases (last release 2017)
Facets
library · maturity maintenance
image-processing graphics graphics game-engine cross-platform unity shader post-processing bloom image-effect game-development
1 source
- readme: https://github.com/keijiro/KinoBloom · fetched 2026-08-28 · d887eb387eda
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| keijiro/KinoBloom | main | 23 |
For agents
markdown · JSON · MCP: product_card(name="keijiro/KinoBloom")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem