Ross ROSS = Recommend OSS · open-source software intelligence for agents

KaijuEngine/kaiju

General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor observed · 2026-08-28

github.com/KaijuEngine/kaiju · homepage · Go · NOASSERTION (other) observed · 2026-08-28

Health v2 · maintenance only

80/100

  • Activity 99
  • Release rhythm 60
  • Longevity 72

Flags: prerelease_only no_license

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: 0
  • age_days: 1020
  • days_rel: 10
  • days_push: 7
  • n_releases_24m: 182

Full methodology

Adoption not part of the score

4694 stars · 206 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded

Kaiju is an open-source 2D/3D game engine written in Go and backed by Vulkan, with a built-in visual editor that itself runs as a game in the engine. It supports physics, skeletal animation, particle systems, spatial audio, a custom UI framework with HTML/CSS markup, and live shader updates.

Use cases

  • build a 3d game in go
  • make a 2d game with an editor
  • game engine using golang and vulkan
  • visual scene editor with go scripting
  • fast iteration game engine with quick builds
  • cross-platform game development on windows linux mac android

When to choose

  • you want to write gameplay code in Go rather than C# or C++
  • you need fast compile times and rapid iteration
  • you want a Vulkan-backed engine with a built-in editor
  • you target Windows, Linux, macOS, or Android

When to avoid

  • you need a fully mature, production-proven editor (it is still in development)
  • you require a large asset marketplace or extensive third-party ecosystem
  • you prefer engines with established visual scripting or large community support

Facets

framework · maturity active

game-engine graphics gui animation audio-processing simulation plugin-system graphics cross-platform windows go cross-platform vulkan 2d 3d editor glsl physics spatial-audio particle-systems game-development linux macos android gpu

2 sources

Member repositories

RepositoryRoleHealth v2
KaijuEngine/kaijumain80

For agents

markdown · JSON · MCP: product_card(name="KaijuEngine/kaiju")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem