# KaijuEngine/kaiju

General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor

Repository: https://github.com/KaijuEngine/kaiju
Canonical: https://ross.abutalabs.com/products/kaiju
Homepage: https://kaijuengine.com/
Language: Go
License: NOASSERTION
License Family: other
Topics: game-engine, game-engine-2d, game-engine-3d, game-engine-development, game-engine-framework, gameengine, go, golang
Last push: 2026-08-26T17:32:46+00:00

## Health v2 (maintenance only)
Score: 80/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 99, release rhythm 60, longevity 72
- inputs: {"age_days": 1020, "days_push": 7, "days_rel": 10, "gap_med": 0, "n_releases_24m": 182}
- flags: prerelease_only, no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 4694, forks 206 (observed 2026-08-28T04:08:57.109268+00:00)

## What it is
Kaiju is an open-source 2D/3D game engine written in Go and backed by Vulkan, with a built-in visual editor that itself runs as a game in the engine. It supports physics, skeletal animation, particle systems, spatial audio, a custom UI framework with HTML/CSS markup, and live shader updates.

## Use cases
- build a 3d game in go
- make a 2d game with an editor
- game engine using golang and vulkan
- visual scene editor with go scripting
- fast iteration game engine with quick builds
- cross-platform game development on windows linux mac android

## When to choose
- you want to write gameplay code in Go rather than C# or C++
- you need fast compile times and rapid iteration
- you want a Vulkan-backed engine with a built-in editor
- you target Windows, Linux, macOS, or Android

## When to avoid
- you need a fully mature, production-proven editor (it is still in development)
- you require a large asset marketplace or extensive third-party ecosystem
- you prefer engines with established visual scripting or large community support

## Facets
- artifact type: framework
- maturity: active
- function: game-engine, graphics, gui, animation, audio-processing, simulation, plugin-system
- domain: graphics, cross-platform
- platform: windows, go, cross-platform
- tags: vulkan, 2d, 3d, editor, glsl, physics, spatial-audio, particle-systems, game-development, linux, macos, android, gpu

## Member repositories
- KaijuEngine/kaiju (main) score 80

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:08:57.109268+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-29T18:19:14.364817+00:00, confidence not recorded.
  - readme: https://github.com/KaijuEngine/kaiju (fetched 2026-08-28T04:08:57.109268+00:00, sha 40502a3bdfbf)
  - homepage: https://kaijuengine.com/ (fetched 2026-08-29T09:03:07.354246+00:00, sha d7158386d715)
- Data as of 2026-08-30T08:39:29.467469+00:00.
