SebLague/Hydraulic-Erosion
None observed · 2026-08-28
Health v2 · maintenance only
32/100
- Activity 0
- Release rhythm 35
- Longevity 100
Flags: no_releases
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 2750
- days_rel: n/a
- days_push: 972
- n_releases_24m: 0
Adoption not part of the score
1040 stars · 158 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
A Unity project that simulates hydraulic erosion on heightmap terrains to make procedurally generated landscapes look more natural. It includes an interactive demo and applies droplet-based erosion over many iterations.
Use cases
- make procedural terrain look more natural with erosion
- simulate hydraulic erosion on a heightmap
- generate realistic mountain and valley shapes for games
- learn how erosion simulation algorithms work
- post-process noise-based terrain meshes
When to choose
- you use Unity and want natural-looking procedural terrain
- you want a readable reference implementation of hydraulic erosion
- you are following along with the author's educational video
When to avoid
- you need a standalone tool without Unity
- you need real-time erosion in a production game engine pipeline
- you need geologically accurate hydrology simulation
Facets
application · maturity maintenance
simulation graphics game-engine simulation graphics cross-platform game-engine hydraulic-erosion procedural-terrain unity heightmap procedural-generation game-development
1 source
- readme: https://github.com/SebLague/Hydraulic-Erosion · fetched 2026-08-28 · 1d92a22a479d
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| SebLague/Hydraulic-Erosion | main | 32 |
For agents
markdown · JSON · MCP: product_card(name="SebLague/Hydraulic-Erosion")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem