# SebLague/Hydraulic-Erosion

Repository: https://github.com/SebLague/Hydraulic-Erosion
Canonical: https://ross.abutalabs.com/products/hydraulic-erosion
Homepage: https://www.youtube.com/watch?v=eaXk97ujbPQ
Language: C#
License: MIT
License Family: permissive
Last push: 2024-01-04T21:38:11+00:00

## Health v2 (maintenance only)
Score: 32/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 0, release rhythm 35, longevity 100
- inputs: {"age_days": 2750, "days_push": 972, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1040, forks 158 (observed 2026-08-28T04:03:20.465472+00:00)

## What it is
A Unity project that simulates hydraulic erosion on heightmap terrains to make procedurally generated landscapes look more natural. It includes an interactive demo and applies droplet-based erosion over many iterations.

## Use cases
- make procedural terrain look more natural with erosion
- simulate hydraulic erosion on a heightmap
- generate realistic mountain and valley shapes for games
- learn how erosion simulation algorithms work
- post-process noise-based terrain meshes

## When to choose
- you use Unity and want natural-looking procedural terrain
- you want a readable reference implementation of hydraulic erosion
- you are following along with the author's educational video

## When to avoid
- you need a standalone tool without Unity
- you need real-time erosion in a production game engine pipeline
- you need geologically accurate hydrology simulation

## Facets
- artifact type: application
- maturity: maintenance
- function: simulation, graphics, game-engine
- domain: simulation, graphics
- platform: cross-platform, game-engine
- tags: hydraulic-erosion, procedural-terrain, unity, heightmap, procedural-generation, game-development

## Member repositories
- SebLague/Hydraulic-Erosion (main) score 32

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:03:20.465472+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T07:03:07.678181+00:00, confidence not recorded.
  - readme: https://github.com/SebLague/Hydraulic-Erosion (fetched 2026-08-28T04:03:20.465472+00:00, sha 1d92a22a479d)
- Data as of 2026-08-30T08:39:29.467469+00:00.
