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HybridCLR

HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate. observed · 2026-08-28

github.com/focus-creative-games/hybridclr · homepage · C++ · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

76/100

  • Activity 98
  • Release rhythm 35
  • Longevity 100

Flags: no_releases

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 1521
  • days_rel: n/a
  • days_push: 14
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

7953 stars · 745 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded

HybridCLR is a fully featured, high-performance native C# hot-update solution for Unity that extends the il2cpp AOT runtime into an AOT+Interpreter hybrid runtime. It enables dynamic assembly loading and code hot updates on all il2cpp-supported platforms including iOS, Android, consoles, and WebGL with near-zero integration cost.

Use cases

  • hot update C# game code in Unity without app store re-review
  • fix bugs in shipped Unity games without restarting the app
  • run dynamically loaded C# assemblies on iOS where JIT is restricted
  • hot update MonoBehaviours and ScriptableObjects in Unity projects
  • apply differential hybrid execution so unchanged functions run at native AOT speed
  • migrate from Lua-based hot update solutions to pure C#

When to choose

  • you need full C# hot update support across all il2cpp platforms including iOS
  • you want generics, reflection, multithreading, and MonoBehaviour hot updates without code generation
  • you need near-native performance and low memory overhead for updated game logic
  • you maintain large commercial Unity games requiring stable, battle-tested hot update tech

When to avoid

  • your project uses Mono backend instead of il2cpp
  • you only target platforms that allow JIT and can use simpler scripting solutions
  • you need hot updates for non-Unity .NET applications

Facets

framework · maturity stable

interpreter compiler plugin-system developer-tools cross-platform game-engine cpp dotnet unity il2cpp hot-update hotfix aot-interpreter csharp game-development ios android

2 sources

Member repositories

For agents

markdown · JSON · MCP: product_card(name="focus-creative-games/hybridclr")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem