Ross ROSS = Recommend OSS · open-source software intelligence for agents

mmikk/hextile-demo

demonstrates hex-tiling observed · 2026-08-28

github.com/mmikk/hextile-demo · C++ · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

32/100

  • Activity 0
  • Release rhythm 35
  • Longevity 100

Flags: no_releases

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 1660
  • days_rel: n/a
  • days_push: 1469
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1029 stars · 46 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

A C++ demo application implementing the 'Practical Real-Time Hex-Tiling' technique for hiding texture repetition in real-time graphics. It provides shader utility functions (hextiling.h) for seamless hex-tiled texture blending, including a world-space variant for large levels.

Use cases

  • hide texture repetition on large surfaces in real-time rendering
  • implement hex-tiling shaders for tiled textures
  • apply planar or triplanar hex-tiling projection on large game levels
  • evaluate hex-tiling with rotated tiles and normal maps
  • learn the hex-tiling technique from the JCGT paper

When to choose

  • you need to reduce visible tiling repetition of textures in a real-time renderer
  • you want a reference implementation of practical real-time hex-tiling
  • you need world-space hex-tiling with fractional precision far from origin

When to avoid

  • you need histogram-preserving hex-tiling with precomputed transform textures
  • you need a production-ready engine feature rather than a demo
  • your project does not use programmable shaders or real-time graphics

Facets

application · maturity stable

graphics simulation developer-tools graphics computer-vision cpp cross-platform hex-tiling shaders texture-tiling real-time-rendering demo normal-mapping game-development gpu

1 source

Member repositories

RepositoryRoleHealth v2
mmikk/hextile-demomain32

For agents

markdown · JSON · MCP: product_card(name="mmikk/hextile-demo")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem