# mmikk/hextile-demo

demonstrates hex-tiling

Repository: https://github.com/mmikk/hextile-demo
Canonical: https://ross.abutalabs.com/products/hextile-demo
Language: C++
License: MIT
License Family: permissive
Last push: 2022-08-25T21:11:53+00:00

## Health v2 (maintenance only)
Score: 32/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 0, release rhythm 35, longevity 100
- inputs: {"age_days": 1660, "days_push": 1469, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1029, forks 46 (observed 2026-08-28T04:03:17.564637+00:00)

## What it is
A C++ demo application implementing the 'Practical Real-Time Hex-Tiling' technique for hiding texture repetition in real-time graphics. It provides shader utility functions (hextiling.h) for seamless hex-tiled texture blending, including a world-space variant for large levels.

## Use cases
- hide texture repetition on large surfaces in real-time rendering
- implement hex-tiling shaders for tiled textures
- apply planar or triplanar hex-tiling projection on large game levels
- evaluate hex-tiling with rotated tiles and normal maps
- learn the hex-tiling technique from the JCGT paper

## When to choose
- you need to reduce visible tiling repetition of textures in a real-time renderer
- you want a reference implementation of practical real-time hex-tiling
- you need world-space hex-tiling with fractional precision far from origin

## When to avoid
- you need histogram-preserving hex-tiling with precomputed transform textures
- you need a production-ready engine feature rather than a demo
- your project does not use programmable shaders or real-time graphics

## Facets
- artifact type: application
- maturity: stable
- function: graphics, simulation, developer-tools
- domain: graphics, computer-vision
- platform: cpp, cross-platform
- tags: hex-tiling, shaders, texture-tiling, real-time-rendering, demo, normal-mapping, game-development, gpu

## Member repositories
- mmikk/hextile-demo (main) score 32

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:03:17.564637+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T07:07:40.057912+00:00, confidence not recorded.
  - readme: https://github.com/mmikk/hextile-demo (fetched 2026-08-28T04:03:17.564637+00:00, sha aeb54e000c02)
- Data as of 2026-08-30T08:39:29.467469+00:00.
