# livinamuk/Hell2025

Repository: https://github.com/livinamuk/Hell2025
Canonical: https://ross.abutalabs.com/products/hell2025
Language: C++
License Family: other
Last push: 2026-08-03T13:29:52+00:00

## Health v2 (maintenance only)
Score: 71/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 95, release rhythm 35, longevity 78
- inputs: {"age_days": 1095, "days_push": 30, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases, no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 2834, forks 135 (observed 2026-08-28T04:07:24.471009+00:00)

## What it is
Hell Engine is a custom C++ game engine built to power a splitscreen roguelike/deathmatch survival horror game. It features real-time raytraced global illumination computed via point clouds and light propagation through a 3D grid using custom compute shaders, plus a built-in level editor.

## Use cases
- study a from-scratch game engine with raytraced global illumination
- explore point-cloud-based indirect lighting with compute shaders
- play a splitscreen survival horror roguelike demo
- learn how voxel/point-cloud GI techniques compare in practice
- see a hobby engine integrating PhysX and skeletal animation

## When to choose
- you want to read or learn from a real custom engine implementing raytraced GI
- you're interested in experimental global illumination research in a playable game
- you want a C++/compute-shader reference for lighting propagation

## When to avoid
- you need a production-ready engine with documentation and community support
- you want a stable, licensed engine for shipping a commercial game (no license provided)
- you need cross-platform support or a polished editor (menus are described as very buggy)

## Facets
- artifact type: application
- maturity: experimental
- function: game-engine, graphics, simulation, developer-tools
- domain: graphics, simulation
- platform: cpp, windows
- tags: raytracing, global-illumination, voxel-gi, compute-shaders, splitscreen, roguelike, survival-horror, physx, level-editor, hobby-engine, game-development, desktop, gpu

## Member repositories
- livinamuk/Hell2025 (main) score 71

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:07:24.471009+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T07:38:06.076606+00:00, confidence not recorded.
  - readme: https://github.com/livinamuk/Hell2025 (fetched 2026-08-28T04:07:24.471009+00:00, sha aefae43b4395)
- Data as of 2026-08-30T08:39:29.467469+00:00.
