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Siccity/GLTFUtility

Simple GLTF importer for Unity observed · 2026-08-28

github.com/Siccity/GLTFUtility · C# · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

23/100

  • Activity 0
  • Release rhythm 8
  • Longevity 100
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 2884
  • days_rel: n/a
  • days_push: 681
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1113 stars · 233 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

GLTFUtility is a simple glTF/GLB importer (and partial exporter) for Unity, usable both in the editor and at runtime. It focuses on an import-and-forget experience consistent with Unity's built-in asset handling.

Use cases

  • import gltf models into unity at runtime
  • load glb files in a unity game
  • import 3d models with textures and animations in unity editor
  • load remote gltf assets asynchronously
  • import rigged and animated gltf characters into unity

When to choose

  • you need runtime glTF/GLB loading in Unity
  • you want a simple, dependency-light importer that works with URP
  • you need editor import plus a runtime API
  • you need multithreaded loading of meshes, textures, and animations

When to avoid

  • you need HDRP or LWRP support
  • you need editor or runtime export of glTF files
  • you need full avatar/mask support for rigs
  • you are not working in Unity

Facets

library · maturity active

parser serialization graphics graphics files game-engine cross-platform gltf glb 3d-models unity importer runtime-import csharp game-development

1 source

Member repositories

RepositoryRoleHealth v2
Siccity/GLTFUtilitymain23

For agents

markdown · JSON · MCP: product_card(name="Siccity/GLTFUtility")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem