Siccity/GLTFUtility
Simple GLTF importer for Unity observed · 2026-08-28
Health v2 · maintenance only
23/100
- Activity 0
- Release rhythm 8
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 2884
- days_rel: n/a
- days_push: 681
- n_releases_24m: 0
Adoption not part of the score
1113 stars · 233 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
GLTFUtility is a simple glTF/GLB importer (and partial exporter) for Unity, usable both in the editor and at runtime. It focuses on an import-and-forget experience consistent with Unity's built-in asset handling.
Use cases
- import gltf models into unity at runtime
- load glb files in a unity game
- import 3d models with textures and animations in unity editor
- load remote gltf assets asynchronously
- import rigged and animated gltf characters into unity
When to choose
- you need runtime glTF/GLB loading in Unity
- you want a simple, dependency-light importer that works with URP
- you need editor import plus a runtime API
- you need multithreaded loading of meshes, textures, and animations
When to avoid
- you need HDRP or LWRP support
- you need editor or runtime export of glTF files
- you need full avatar/mask support for rigs
- you are not working in Unity
Facets
library · maturity active
parser serialization graphics graphics files game-engine cross-platform gltf glb 3d-models unity importer runtime-import csharp game-development
1 source
- readme: https://github.com/Siccity/GLTFUtility · fetched 2026-08-28 · 5bffda02c1fc
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| Siccity/GLTFUtility | main | 23 |
For agents
markdown · JSON · MCP: product_card(name="Siccity/GLTFUtility")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem