Ross ROSS = Recommend OSS · open-source software intelligence for agents

patriciogonzalezvivo/glslViewer

Console-based GLSL Sandbox for 2D/3D shaders observed · 2026-08-28

github.com/patriciogonzalezvivo/glslViewer · homepage · C++ · BSD-3-Clause (permissive) observed · 2026-08-28

Health v2 · maintenance only

88/100

  • Activity 98
  • Release rhythm 69
  • Longevity 100
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: 2.5
  • age_days: 4299
  • days_rel: 207
  • days_push: 14
  • n_releases_24m: 3

Full methodology

Adoption not part of the score

5322 stars · 371 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded

A console-based OpenGL sandbox for rendering and live-editing 2D/3D GLSL shaders without a UI. It supports fragment and vertex shaders, textures, 3D models, custom uniforms, hot reload, and headless rendering, controllable via POSIX stdin/stdout or OSC.

Use cases

  • preview and iterate on GLSL fragment shaders from the terminal
  • render shaders headlessly and export PNG image sequences
  • test PBR material shaders on OBJ/GLTF models
  • live-code shaders on a Raspberry Pi or embedded device
  • script shader rendering pipelines via stdin/stdout or OSC
  • debug shaders with histograms, buffer views, and bounding boxes

When to choose

  • you want a lightweight, UI-free shader viewer that runs in the console
  • you need headless or scripted shader rendering and image export
  • you develop shaders for Raspberry Pi, embedded, or WebGL targets
  • you want to drive shader parameters programmatically via OSC or console commands

When to avoid

  • you need a full GUI shader IDE with node editors or visual debugging
  • you require DirectX, Vulkan, or Metal shader support
  • you want a browser-based shader playground like Shadertoy

Facets

cli-tool · maturity active

graphics developer-tools cli simulation graphics developer-tools windows cpp cli wasm cross-platform glsl shaders opengl-es fragment-shader vertex-shader sandbox headless-rendering raspberry-pi glfw game-development linux macos

2 sources

Member repositories

RepositoryRoleHealth v2
patriciogonzalezvivo/glslViewermain88

For agents

markdown · JSON · MCP: product_card(name="patriciogonzalezvivo/glslViewer")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem