# patriciogonzalezvivo/glslViewer

Console-based GLSL Sandbox for 2D/3D shaders

Repository: https://github.com/patriciogonzalezvivo/glslViewer
Canonical: https://ross.abutalabs.com/products/glslviewer
Homepage: https://patriciogonzalezvivo.github.io/glslViewer/
Language: C++
License: BSD-3-Clause
License Family: permissive
Topics: shaders, fragment-shader, c-plus-plus, opengl-es, glsl, vertex-shaders, glslviewer, c, raspberrypi, osx, linux, raspberry-pi, geometry, glfw, uniform, texture, console, graphics, webgl
Last push: 2026-08-19T23:55:56+00:00

## Health v2 (maintenance only)
Score: 88/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 98, release rhythm 69, longevity 100
- inputs: {"age_days": 4299, "days_push": 14, "days_rel": 207, "gap_med": 2.5, "n_releases_24m": 3}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 5322, forks 371 (observed 2026-08-28T04:09:15.603256+00:00)

## What it is
A console-based OpenGL sandbox for rendering and live-editing 2D/3D GLSL shaders without a UI. It supports fragment and vertex shaders, textures, 3D models, custom uniforms, hot reload, and headless rendering, controllable via POSIX stdin/stdout or OSC.

## Use cases
- preview and iterate on GLSL fragment shaders from the terminal
- render shaders headlessly and export PNG image sequences
- test PBR material shaders on OBJ/GLTF models
- live-code shaders on a Raspberry Pi or embedded device
- script shader rendering pipelines via stdin/stdout or OSC
- debug shaders with histograms, buffer views, and bounding boxes

## When to choose
- you want a lightweight, UI-free shader viewer that runs in the console
- you need headless or scripted shader rendering and image export
- you develop shaders for Raspberry Pi, embedded, or WebGL targets
- you want to drive shader parameters programmatically via OSC or console commands

## When to avoid
- you need a full GUI shader IDE with node editors or visual debugging
- you require DirectX, Vulkan, or Metal shader support
- you want a browser-based shader playground like Shadertoy

## Facets
- artifact type: cli-tool
- maturity: active
- function: graphics, developer-tools, cli, simulation
- domain: graphics, developer-tools
- platform: windows, cpp, cli, wasm, cross-platform
- tags: glsl, shaders, opengl-es, fragment-shader, vertex-shader, sandbox, headless-rendering, raspberry-pi, glfw, game-development, linux, macos

## Member repositories
- patriciogonzalezvivo/glslViewer (main) score 88

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:09:15.603256+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-29T17:58:55.125980+00:00, confidence not recorded.
  - readme: https://github.com/patriciogonzalezvivo/glslViewer (fetched 2026-08-28T04:09:15.603256+00:00, sha 17e78a1ffaef)
  - homepage: https://patriciogonzalezvivo.github.io/glslViewer/ (fetched 2026-08-29T08:53:29.224583+00:00, sha 69d5467603a9)
- Data as of 2026-08-30T08:39:29.467469+00:00.
