koide3/glim
GLIM: versatile and extensible point cloud-based 3D localization and mapping framework observed · 2026-08-28
Health v2 · maintenance only
76/100
- Activity 98
- Release rhythm 35
- Longevity 100
Flags: no_releases
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 1748
- days_rel: n/a
- days_push: 16
- n_releases_24m: 0
Adoption not part of the score
1758 stars · 272 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
GLIM is a versatile and extensible point cloud-based 3D localization and mapping (SLAM) framework written in C++. It performs direct multi-scan registration on factor graphs with optional GPU acceleration and supports a wide range of range sensors including spinning, non-repetitive, and solid-state LiDARs and RGB-D cameras.
Use cases
- build 3D maps from spinning LiDAR data like Velodyne or Ouster
- run LiDAR-inertial odometry and mapping with Livox MID360
- map indoor environments with an RGB-D camera or RealSense L515
- correct mapping failures interactively and refine 3D maps
- extend SLAM with custom loop closure or LiDAR-visual-inertial constraints
- run real-time 3D localization on NVIDIA Jetson for a robot
- merge multiple mapping sessions into a single consistent map
When to choose
- you need accurate factor-graph-based 3D LiDAR or RGB-D SLAM with GPU acceleration
- you want a sensor-agnostic mapping framework that works with many range sensor types
- you need interactive map correction and extensibility via callback slots and extension modules
- you are deploying SLAM on Ubuntu with CUDA or NVIDIA Jetson hardware
When to avoid
- you need visual-only or 2D SLAM rather than range-based 3D mapping
- you require a pure CPU pipeline without CUDA dependencies and want GPU-free simplicity
- you need a turnkey commercial SLAM product rather than a research-oriented C++ framework
- your platform is Windows or macOS without Linux/CUDA support
Facets
framework · maturity active
computer-vision graphics simulation gpu-computing middleware robotics autonomous-vehicles computer-vision developer-tools cpp slam lidar point-cloud mapping localization factor-graph imu ros2 3d-mapping odometry linux ros gpu docker
2 sources
- readme: https://github.com/koide3/glim · fetched 2026-08-28 · bb41941b1fff
- homepage: https://koide3.github.io/glim/ · fetched 2026-08-29 · 28136c68fc4f
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| koide3/glim | main | 76 |
For agents
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem