ylmbtm/GameProject3
游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。 observed · 2026-08-28
Health v2 · maintenance only
40/100
- Activity 18
- Release rhythm 35
- Longevity 100
Flags: no_releases no_license
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 3363
- days_rel: n/a
- days_push: 492
- n_releases_24m: 0
Adoption not part of the score
1581 stars · 509 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
A cross-platform multi-process game server framework written in C++, with the network layer implemented three ways (Socket API, Boost Asio, Libuv) and performance optimizations like shared memory, lock-free queues, object pools, and memory pools. It ships with a set of specialized server processes (login, account, gateway, logic, game, DB, log, watch, center) plus a Unity 3D demo client with mounts, pets, gear, dungeons, and multiplayer features.
Use cases
- build an MMO game server backend
- learn how multi-process game server architectures work
- compare Socket API vs Boost Asio vs Libuv networking implementations
- prototype a multiplayer RPG with login, gateway, and logic servers
- study performance techniques like lock-free queues and memory pools in game servers
- set up a complete game server stack with MySQL persistence
When to choose
- you need a full-featured, self-contained game server framework with a working demo client
- you want to learn or reference production-style MMO server architecture in C++
- you need pluggable networking layers and high-performance memory management patterns
When to avoid
- you need a project with a permissive license for commercial use (no license is specified)
- you want a lightweight single-process game server or a general-purpose web backend
- your team does not work in C++ or Unity
Facets
framework · maturity active
game-engine networking concurrency caching database logging auth rpc http-server gaming-tools backend microservices windows cpp cross-platform game-server mmorpg multiplayer boost-asio libuv shared-memory lock-free-queue object-pool memory-pool unity-client mysql game-development real-time linux
1 source
- readme: https://github.com/ylmbtm/GameProject3 · fetched 2026-08-28 · 7c887425b2fe
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| ylmbtm/GameProject3 | main | 40 |
For agents
markdown · JSON · MCP: product_card(name="ylmbtm/GameProject3")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem