Ross ROSS = Recommend OSS · open-source software intelligence for agents

ylmbtm/GameProject3

游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。 observed · 2026-08-28

github.com/ylmbtm/GameProject3 · C++ observed · 2026-08-28

Health v2 · maintenance only

40/100

  • Activity 18
  • Release rhythm 35
  • Longevity 100

Flags: no_releases no_license

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 3363
  • days_rel: n/a
  • days_push: 492
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1581 stars · 509 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

A cross-platform multi-process game server framework written in C++, with the network layer implemented three ways (Socket API, Boost Asio, Libuv) and performance optimizations like shared memory, lock-free queues, object pools, and memory pools. It ships with a set of specialized server processes (login, account, gateway, logic, game, DB, log, watch, center) plus a Unity 3D demo client with mounts, pets, gear, dungeons, and multiplayer features.

Use cases

  • build an MMO game server backend
  • learn how multi-process game server architectures work
  • compare Socket API vs Boost Asio vs Libuv networking implementations
  • prototype a multiplayer RPG with login, gateway, and logic servers
  • study performance techniques like lock-free queues and memory pools in game servers
  • set up a complete game server stack with MySQL persistence

When to choose

  • you need a full-featured, self-contained game server framework with a working demo client
  • you want to learn or reference production-style MMO server architecture in C++
  • you need pluggable networking layers and high-performance memory management patterns

When to avoid

  • you need a project with a permissive license for commercial use (no license is specified)
  • you want a lightweight single-process game server or a general-purpose web backend
  • your team does not work in C++ or Unity

Facets

framework · maturity active

game-engine networking concurrency caching database logging auth rpc http-server gaming-tools backend microservices windows cpp cross-platform game-server mmorpg multiplayer boost-asio libuv shared-memory lock-free-queue object-pool memory-pool unity-client mysql game-development real-time linux

1 source

Member repositories

RepositoryRoleHealth v2
ylmbtm/GameProject3main40

For agents

markdown · JSON · MCP: product_card(name="ylmbtm/GameProject3")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem