# ylmbtm/GameProject3

游戏服务器框架，网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现， 框架内使用共享内存，无锁队列，对象池，内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端，客户端含大量完整资源，坐骑，宠物，伙伴，装备, 这些均己实现上阵和穿戴, 并可进入副本战斗，多人玩法也己实现, 持续开发中。

Repository: https://github.com/ylmbtm/GameProject3
Canonical: https://ross.abutalabs.com/products/gameproject3
Language: C++
License Family: other
Topics: libuv, game-engine, gameserver, server, unity, mmorpg, games, gamedev, game, game-server, game-development, multiplayer, game-framework, game-programming, rpg
Last push: 2025-04-28T07:26:07+00:00

## Health v2 (maintenance only)
Score: 40/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 18, release rhythm 35, longevity 100
- inputs: {"age_days": 3363, "days_push": 492, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases, no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1581, forks 509 (observed 2026-08-28T04:05:07.086575+00:00)

## What it is
A cross-platform multi-process game server framework written in C++, with the network layer implemented three ways (Socket API, Boost Asio, Libuv) and performance optimizations like shared memory, lock-free queues, object pools, and memory pools. It ships with a set of specialized server processes (login, account, gateway, logic, game, DB, log, watch, center) plus a Unity 3D demo client with mounts, pets, gear, dungeons, and multiplayer features.

## Use cases
- build an MMO game server backend
- learn how multi-process game server architectures work
- compare Socket API vs Boost Asio vs Libuv networking implementations
- prototype a multiplayer RPG with login, gateway, and logic servers
- study performance techniques like lock-free queues and memory pools in game servers
- set up a complete game server stack with MySQL persistence

## When to choose
- you need a full-featured, self-contained game server framework with a working demo client
- you want to learn or reference production-style MMO server architecture in C++
- you need pluggable networking layers and high-performance memory management patterns

## When to avoid
- you need a project with a permissive license for commercial use (no license is specified)
- you want a lightweight single-process game server or a general-purpose web backend
- your team does not work in C++ or Unity

## Facets
- artifact type: framework
- maturity: active
- function: game-engine, networking, concurrency, caching, database, logging, auth, rpc, http-server
- domain: gaming-tools, backend, microservices
- platform: windows, cpp, cross-platform
- tags: game-server, mmorpg, multiplayer, boost-asio, libuv, shared-memory, lock-free-queue, object-pool, memory-pool, unity-client, mysql, game-development, real-time, linux

## Member repositories
- ylmbtm/GameProject3 (main) score 40

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:05:07.086575+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T03:56:35.215564+00:00, confidence not recorded.
  - readme: https://github.com/ylmbtm/GameProject3 (fetched 2026-08-28T04:05:07.086575+00:00, sha 7c887425b2fe)
- Data as of 2026-08-30T08:39:29.467469+00:00.
