ikrima/gamedevguide resource
Game Development & Unreal Engine Programming Guide observed · 2026-08-28
Health v2 · maintenance only
75/100
- Activity 96
- Release rhythm 35
- Longevity 100
Flags: no_releases
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 2695
- days_rel: n/a
- days_push: 24
- n_releases_24m: 0
Adoption not part of the score
1109 stars · 110 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
A comprehensive personal knowledge base and programming guide for game development with Unreal Engine 4 and Houdini, published as a documentation website at ikrima.dev. Converted from internal team onboarding notes, it covers environment setup, building and packaging, source control, gameplay, editor extensions, engine programming, and rendering.
Use cases
- learn unreal engine 4 programming from structured notes
- unreal engine rendering and engine internals guide
- how to set up an unreal engine build environment and packaging workflow
- houdini engine and digital assets integration with unreal
- unreal editor extensions and tooling examples
- graphics programming reference for game developers
- unreal engine source control and team onboarding material
When to choose
- You are onboarding onto Unreal Engine 4 development and want free, in-depth notes on engine programming, rendering, and tooling
- You work with Houdini Engine or Houdini digital assets inside Unreal and need practical reference material
- You prefer browsing a Markdown/Obsidian-friendly knowledge base over official documentation
When to avoid
- You need up-to-date Unreal Engine 5 documentation, since the notes were written primarily for UE4
- You expect fully polished tutorials, as large sections (programming, graphics, OneNote/Notion imports) are still being converted and cleaned up
- You are looking for a software tool, library, or supported product rather than personal study notes
Facets
learning-resource · maturity active
documentation graphics tutorials documentation cross-platform windows unreal-engine ue4 houdini houdini-engine rendering graphics-programming engine-programming editor-extensions mkdocs personal-notes knowledge-base gamedev game-development
3 sources
- readme: https://github.com/ikrima/gamedevguide · fetched 2026-08-28 · 5b4655b3efe0
- homepage: http://ikrima.dev · fetched 2026-08-29 · e23b2c637726
- site_page: https://ikrima.dev/ue4guide/stereo-capture-plugin/referencesdocumentation · fetched 2026-08-29 · cc12851aac4a
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| ikrima/gamedevguide | main | 75 |
For agents
markdown · JSON · MCP: product_card(name="ikrima/gamedevguide")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem