# ikrima/gamedevguide

Game Development & Unreal Engine Programming Guide

Repository: https://github.com/ikrima/gamedevguide
Canonical: https://ross.abutalabs.com/products/gamedevguide
Homepage: http://ikrima.dev
Language: PowerShell
License: MIT
License Family: permissive
Topics: unreal, unreal-engine, ue4, gamedev, guide, programming, unrealengine, houdini, houdini-engine, houdini-digital-assets, houdini-plugin, unreal-engine-4, unreal-engine-plugin, graphics, graphics-programming, graphics-rendering, rendering
Last push: 2026-08-09T04:32:58+00:00

## Health v2 (maintenance only)
Score: 75/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 96, release rhythm 35, longevity 100
- inputs: {"age_days": 2695, "days_push": 24, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1109, forks 110 (observed 2026-08-28T04:03:37.386730+00:00)

## What it is
A comprehensive personal knowledge base and programming guide for game development with Unreal Engine 4 and Houdini, published as a documentation website at ikrima.dev. Converted from internal team onboarding notes, it covers environment setup, building and packaging, source control, gameplay, editor extensions, engine programming, and rendering.

## Use cases
- learn unreal engine 4 programming from structured notes
- unreal engine rendering and engine internals guide
- how to set up an unreal engine build environment and packaging workflow
- houdini engine and digital assets integration with unreal
- unreal editor extensions and tooling examples
- graphics programming reference for game developers
- unreal engine source control and team onboarding material

## When to choose
- You are onboarding onto Unreal Engine 4 development and want free, in-depth notes on engine programming, rendering, and tooling
- You work with Houdini Engine or Houdini digital assets inside Unreal and need practical reference material
- You prefer browsing a Markdown/Obsidian-friendly knowledge base over official documentation

## When to avoid
- You need up-to-date Unreal Engine 5 documentation, since the notes were written primarily for UE4
- You expect fully polished tutorials, as large sections (programming, graphics, OneNote/Notion imports) are still being converted and cleaned up
- You are looking for a software tool, library, or supported product rather than personal study notes

## Facets
- artifact type: learning-resource
- maturity: active
- function: documentation
- domain: graphics, tutorials, documentation
- platform: cross-platform, windows
- tags: unreal-engine, ue4, houdini, houdini-engine, rendering, graphics-programming, engine-programming, editor-extensions, mkdocs, personal-notes, knowledge-base, gamedev, game-development

## Member repositories
- ikrima/gamedevguide (main) score 75

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:03:37.386730+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T06:43:35.145336+00:00, confidence not recorded.
  - readme: https://github.com/ikrima/gamedevguide (fetched 2026-08-28T04:03:37.386730+00:00, sha 5b4655b3efe0)
  - homepage: http://ikrima.dev (fetched 2026-08-29T12:47:08.385923+00:00, sha e23b2c637726)
  - site_page: https://ikrima.dev/ue4guide/stereo-capture-plugin/referencesdocumentation (fetched 2026-08-29T12:47:08.394914+00:00, sha cc12851aac4a)
- Data as of 2026-08-30T08:39:29.467469+00:00.
