gaea-godot/gaea
Procedural generation add-on for Godot 4. observed · 2026-08-28
Health v2 · maintenance only
68/100
- Activity 94
- Release rhythm 28
- Longevity 80
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: 51
- age_days: 1131
- days_rel: 507
- days_push: 37
- n_releases_24m: 2
Adoption not part of the score
1629 stars · 94 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
Gaea is a procedural generation add-on for Godot 4 that uses a node-based graph system to build customizable generation pipelines for 2D and 3D terrains and worlds. It supports creating custom nodes, enabling endless generation possibilities for game developers.
Use cases
- generate 2d terrain in godot
- procedural cave generation like nuclear throne
- 3d world generation for godot 4
- node-based procedural generation tool
- create custom procgen nodes in godot
- generate tilemaps procedurally
When to choose
- you use Godot 4.4+ and need terrain or world generation
- you want a visual graph-based workflow for procedural content
- you need both 2D and 3D generation support
- you want to extend generation with custom nodes
When to avoid
- you use Godot 4.3 or below without wanting the 1.X branch
- you need a battle-tested tool for large, complex production projects (2.0 is early development)
- you don't use Godot as your game engine
Facets
plugin · maturity active
game-engine graphics simulation plugin-system graphics simulation game-engine cross-platform godot godot4 gdscript procedural-generation terrain-generation world-generation node-graph 2d 3d addon game-development
1 source
- readme: https://github.com/gaea-godot/gaea · fetched 2026-08-28 · c470c010ef60
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| gaea-godot/gaea | main | 68 |
For agents
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem