# gaea-godot/gaea

Procedural generation add-on for Godot 4.

Repository: https://github.com/gaea-godot/gaea
Canonical: https://ross.abutalabs.com/products/gaea-godot-gaea
Homepage: https://gaea-docs.readthedocs.io/
Language: GDScript
License: MIT
License Family: permissive
Topics: addon, godot-addon, godot4, procedural-generation, procgen
Last push: 2026-07-27T21:41:03+00:00

## Health v2 (maintenance only)
Score: 68/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 94, release rhythm 28, longevity 80
- inputs: {"age_days": 1131, "days_push": 37, "days_rel": 507, "gap_med": 51, "n_releases_24m": 2}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1629, forks 94 (observed 2026-08-28T04:05:13.862937+00:00)

## What it is
Gaea is a procedural generation add-on for Godot 4 that uses a node-based graph system to build customizable generation pipelines for 2D and 3D terrains and worlds. It supports creating custom nodes, enabling endless generation possibilities for game developers.

## Use cases
- generate 2d terrain in godot
- procedural cave generation like nuclear throne
- 3d world generation for godot 4
- node-based procedural generation tool
- create custom procgen nodes in godot
- generate tilemaps procedurally

## When to choose
- you use Godot 4.4+ and need terrain or world generation
- you want a visual graph-based workflow for procedural content
- you need both 2D and 3D generation support
- you want to extend generation with custom nodes

## When to avoid
- you use Godot 4.3 or below without wanting the 1.X branch
- you need a battle-tested tool for large, complex production projects (2.0 is early development)
- you don't use Godot as your game engine

## Facets
- artifact type: plugin
- maturity: active
- function: game-engine, graphics, simulation, plugin-system
- domain: graphics, simulation
- platform: game-engine, cross-platform
- tags: godot, godot4, gdscript, procedural-generation, terrain-generation, world-generation, node-graph, 2d, 3d, addon, game-development

## Member repositories
- gaea-godot/gaea (main) score 68

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:05:13.862937+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T03:48:16.911484+00:00, confidence not recorded.
  - readme: https://github.com/gaea-godot/gaea (fetched 2026-08-28T04:05:13.862937+00:00, sha c470c010ef60)
- Data as of 2026-08-30T08:39:29.467469+00:00.
