Inori/FuckGalEngine
My tools to crack galgame observed · 2026-08-28
Health v2 · maintenance only
32/100
- Activity 0
- Release rhythm 35
- Longevity 100
Flags: no_releases no_license
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 4577
- days_rel: n/a
- days_push: 1670
- n_releases_24m: 0
Adoption not part of the score
1013 stars · 156 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
A collection of C tools for unpacking, repacking, and hooking visual novel (galgame) engines to enable fan translation and modifications. It targets various game engine resource formats and program hooks.
Use cases
- extract text and resources from visual novel game archives
- repack translated scripts into galgame engine packages
- hook visual novel engine to modify game behavior
- translate a galgame into another language
- reverse engineer a game engine's file format
When to choose
- you need to fan-translate a visual novel with an unsupported engine
- you want to unpack or repack galgame resource archives
- you need low-level hooking of a game engine executable
When to avoid
- you need actively maintained support for the latest game engines
- you want a polished GUI tool rather than command-line utilities
- your target engine is not covered by the existing tools
Facets
cli-tool · maturity maintenance
reverse-engineering parser file-system developer-tools reverse-engineering gaming-tools files windows cpp cli visual-novel galgame game-translation unpacking repacking hooking localization
1 source
- readme: https://github.com/Inori/FuckGalEngine · fetched 2026-08-28 · 1baeff4d5853
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| Inori/FuckGalEngine | main | 32 |
For agents
markdown · JSON · MCP: product_card(name="Inori/FuckGalEngine")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem