BeardedManStudios/ForgeNetworkingRemastered
See various forks, also please join the Forge Community fork of Forge Alloy! -> https://github.com/ForgeAlloyCommunity/ForgeAlloy observed · 2026-08-28
Health v2 · maintenance only
10/100
- Activity 0
- Release rhythm 35
- Longevity 100
Flags: no_releases archived
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 3522
- days_rel: n/a
- days_push: 1479
- n_releases_24m: 0
Adoption not part of the score
1482 stars · 302 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
Forge Networking Remastered is a free, open-source, multi-threaded C# networking library for building multiplayer games and real-time multi-user applications, with deep integration into the Unity game engine. It supports user-hosted and developer-hosted servers, master servers, NAT hole punching, and server-to-server communication, though the original author is inactive and development continues in the community fork Forge Alloy.
Use cases
- build a multiplayer game in Unity
- make a real-time multi-user application
- host my own game servers on Linux or Raspberry Pi
- implement NAT hole punching for peer-hosted matches
- run a master server for game lobbies
- create an MMO, RTS, FPS, or MOBA networking layer
- enable server-to-server communication for a game backend
When to choose
- you need a free, open-source Unity multiplayer networking solution with no CCU limits
- you want user-hosted servers or self-hosted dedicated servers
- you are okay maintaining the code yourself or using the community fork
- you need a networking library that also works outside the Unity engine
When to avoid
- you need actively maintained software with timely bug fixes and merged pull requests
- you want official vendor support or long-term roadmap
- you prefer a solution with an active upstream - consider the Forge Alloy community fork instead
- you need non-C# or non-Unity-first networking
Facets
library · maturity abandoned
networking rpc serialization concurrency cross-platform game-engine windows cross-platform unity-game-engine multiplayer multiplayer-networking unity3d game-networking real-time-multiplayer nat-hole-punching master-server community-fork game-development real-time macos linux c#
1 source
- readme: https://github.com/BeardedManStudios/ForgeNetworkingRemastered · fetched 2026-08-28 · ea4ac515053d
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| BeardedManStudios/ForgeNetworkingRemastered | main | 10 |
For agents
markdown · JSON · MCP: product_card(name="BeardedManStudios/ForgeNetworkingRemastered")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem