Ross ROSS = Recommend OSS · open-source software intelligence for agents

BeardedManStudios/ForgeNetworkingRemastered

See various forks, also please join the Forge Community fork of Forge Alloy! -> https://github.com/ForgeAlloyCommunity/ForgeAlloy observed · 2026-08-28

github.com/BeardedManStudios/ForgeNetworkingRemastered · homepage · C# · Apache-2.0 (permissive) · archived observed · 2026-08-28

Health v2 · maintenance only

10/100

  • Activity 0
  • Release rhythm 35
  • Longevity 100

Flags: no_releases archived

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 3522
  • days_rel: n/a
  • days_push: 1479
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1482 stars · 302 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

Forge Networking Remastered is a free, open-source, multi-threaded C# networking library for building multiplayer games and real-time multi-user applications, with deep integration into the Unity game engine. It supports user-hosted and developer-hosted servers, master servers, NAT hole punching, and server-to-server communication, though the original author is inactive and development continues in the community fork Forge Alloy.

Use cases

  • build a multiplayer game in Unity
  • make a real-time multi-user application
  • host my own game servers on Linux or Raspberry Pi
  • implement NAT hole punching for peer-hosted matches
  • run a master server for game lobbies
  • create an MMO, RTS, FPS, or MOBA networking layer
  • enable server-to-server communication for a game backend

When to choose

  • you need a free, open-source Unity multiplayer networking solution with no CCU limits
  • you want user-hosted servers or self-hosted dedicated servers
  • you are okay maintaining the code yourself or using the community fork
  • you need a networking library that also works outside the Unity engine

When to avoid

  • you need actively maintained software with timely bug fixes and merged pull requests
  • you want official vendor support or long-term roadmap
  • you prefer a solution with an active upstream - consider the Forge Alloy community fork instead
  • you need non-C# or non-Unity-first networking

Facets

library · maturity abandoned

networking rpc serialization concurrency cross-platform game-engine windows cross-platform unity-game-engine multiplayer multiplayer-networking unity3d game-networking real-time-multiplayer nat-hole-punching master-server community-fork game-development real-time macos linux c#

1 source

Member repositories

RepositoryRoleHealth v2
BeardedManStudios/ForgeNetworkingRemasteredmain10

For agents

markdown · JSON · MCP: product_card(name="BeardedManStudios/ForgeNetworkingRemastered")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem