# BeardedManStudios/ForgeNetworkingRemastered

See various forks, also please join the Forge Community fork of Forge Alloy! -> https://github.com/ForgeAlloyCommunity/ForgeAlloy

Repository: https://github.com/BeardedManStudios/ForgeNetworkingRemastered
Canonical: https://ross.abutalabs.com/products/forgenetworkingremastered
Homepage: https://twitter.com/FarrisFaulds
Language: C#
License: Apache-2.0
License Family: permissive
Topics: unity-game-engine, unity, multiplayer-game, multiplayer, networking, unity3d, network-library
Archived: true
Last push: 2022-08-15T15:55:23+00:00

## Health v2 (maintenance only)
Score: 10/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 0, release rhythm 35, longevity 100
- inputs: {"age_days": 3522, "days_push": 1479, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases, archived
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1482, forks 302 (observed 2026-08-28T04:04:51.146844+00:00)

## What it is
Forge Networking Remastered is a free, open-source, multi-threaded C# networking library for building multiplayer games and real-time multi-user applications, with deep integration into the Unity game engine. It supports user-hosted and developer-hosted servers, master servers, NAT hole punching, and server-to-server communication, though the original author is inactive and development continues in the community fork Forge Alloy.

## Use cases
- build a multiplayer game in Unity
- make a real-time multi-user application
- host my own game servers on Linux or Raspberry Pi
- implement NAT hole punching for peer-hosted matches
- run a master server for game lobbies
- create an MMO, RTS, FPS, or MOBA networking layer
- enable server-to-server communication for a game backend

## When to choose
- you need a free, open-source Unity multiplayer networking solution with no CCU limits
- you want user-hosted servers or self-hosted dedicated servers
- you are okay maintaining the code yourself or using the community fork
- you need a networking library that also works outside the Unity engine

## When to avoid
- you need actively maintained software with timely bug fixes and merged pull requests
- you want official vendor support or long-term roadmap
- you prefer a solution with an active upstream - consider the Forge Alloy community fork instead
- you need non-C# or non-Unity-first networking

## Facets
- artifact type: library
- maturity: abandoned
- function: networking, rpc, serialization, concurrency
- domain: cross-platform
- platform: game-engine, windows, cross-platform
- tags: unity-game-engine, multiplayer, multiplayer-networking, unity3d, game-networking, real-time-multiplayer, nat-hole-punching, master-server, community-fork, game-development, real-time, macos, linux, c#

## Member repositories
- BeardedManStudios/ForgeNetworkingRemastered (main) score 10

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:04:51.146844+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T04:34:04.420354+00:00, confidence not recorded.
  - readme: https://github.com/BeardedManStudios/ForgeNetworkingRemastered (fetched 2026-08-28T04:04:51.146844+00:00, sha ea4ac515053d)
- Data as of 2026-08-30T08:39:29.467469+00:00.
