Unity-Technologies/FontainebleauDemo resource
Fontainebleau demo observed · 2026-08-28
Health v2 · maintenance only
23/100
- Activity 0
- Release rhythm 8
- Longevity 100
Flags: no_license
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 2812
- days_rel: n/a
- days_push: 742
- n_releases_24m: 0
Adoption not part of the score
1174 stars · 271 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
Unity's Fontainebleau Demo is a technical demo project showcasing a photogrammetry-based game level of the Fontainebleau forest, built with the High Definition Render Pipeline. It demonstrates the photogrammetry asset workflow, the LayeredLit shader, and advanced rendering features like volumetric fog, tessellation, and screen-space reflections in a playable first/third-person environment.
Use cases
- learn photogrammetry workflow in unity
- study realistic forest rendering techniques
- example of layered lit shader usage
- reference project for hdrp rendering features
- benchmark unity rendering on console targets
- explore volumetric fog and screen space reflections setup
When to choose
- you want a production-quality reference for photogrammetry assets in Unity
- you are learning HDRP rendering features like decals, tessellation, and planar reflections
- you need a realistic game-level example targeting console performance
When to avoid
- you need a library or tool to integrate into your own project - this is a demo scene
- you use a Unity version older than 2019.3 or a different render pipeline
- you cannot use Git LFS or handle multi-gigabyte asset downloads
Facets
learning-resource · maturity maintenance
graphics simulation game-engine graphics tutorials game-engine windows cross-platform unity3d photogrammetry rendering-demo hdrp layered-lit-shader volumetric-fog screen-space-reflections technical-demo game-development macos
10 sources
- readme: https://github.com/Unity-Technologies/FontainebleauDemo · fetched 2026-08-28 · 0349d5661c70
- homepage: https://blogs.unity3d.com/2018/03/12/photogrammetry-in-unity-making-real-world-objects-into-digital-assets/ · fetched 2026-08-29 · 8126125a5acb
- site_page: https://unity.com/features/collaboration · fetched 2026-08-29 · cad621e9760e
- site_page: https://unity.com/features/multiplatform · fetched 2026-08-29 · 2449aa9cdd6b
- site_page: https://unity.com/features/liveops · fetched 2026-08-29 · 08535bc492a2
- site_page: https://unity.com/features/multiplayer · fetched 2026-08-29 · a1d8686f7179
- site_page: https://docs.unity.com · fetched 2026-08-29 · 3ef51e67a898
- site_page: https://unity.com/roadmap · fetched 2026-08-29 · e647dc2f4252
- site_page: https://unity.com/faq · fetched 2026-08-29 · 3ecf5af1eaae
- site_page: https://unity.com/products · fetched 2026-08-29 · 40f45f419407
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| Unity-Technologies/FontainebleauDemo | main | 23 |
For agents
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Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem