# Unity-Technologies/FontainebleauDemo

Fontainebleau demo

Repository: https://github.com/Unity-Technologies/FontainebleauDemo
Canonical: https://ross.abutalabs.com/products/fontainebleaudemo
Homepage: https://blogs.unity3d.com/2018/03/12/photogrammetry-in-unity-making-real-world-objects-into-digital-assets/
Language: C#
License Family: other
Topics: unity3d, photogrammetry, rendering, game-development, unity, demo, lighting
Last push: 2024-08-21T16:21:31+00:00

## Health v2 (maintenance only)
Score: 23/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 0, release rhythm 8, longevity 100
- inputs: {"age_days": 2812, "days_push": 742, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1174, forks 271 (observed 2026-08-28T04:03:52.310350+00:00)

## What it is
Unity's Fontainebleau Demo is a technical demo project showcasing a photogrammetry-based game level of the Fontainebleau forest, built with the High Definition Render Pipeline. It demonstrates the photogrammetry asset workflow, the LayeredLit shader, and advanced rendering features like volumetric fog, tessellation, and screen-space reflections in a playable first/third-person environment.

## Use cases
- learn photogrammetry workflow in unity
- study realistic forest rendering techniques
- example of layered lit shader usage
- reference project for hdrp rendering features
- benchmark unity rendering on console targets
- explore volumetric fog and screen space reflections setup

## When to choose
- you want a production-quality reference for photogrammetry assets in Unity
- you are learning HDRP rendering features like decals, tessellation, and planar reflections
- you need a realistic game-level example targeting console performance

## When to avoid
- you need a library or tool to integrate into your own project - this is a demo scene
- you use a Unity version older than 2019.3 or a different render pipeline
- you cannot use Git LFS or handle multi-gigabyte asset downloads

## Facets
- artifact type: learning-resource
- maturity: maintenance
- function: graphics, simulation, game-engine
- domain: graphics, tutorials
- platform: game-engine, windows, cross-platform
- tags: unity3d, photogrammetry, rendering-demo, hdrp, layered-lit-shader, volumetric-fog, screen-space-reflections, technical-demo, game-development, macos

## Member repositories
- Unity-Technologies/FontainebleauDemo (main) score 23

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:03:52.310350+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T06:28:16.566124+00:00, confidence not recorded.
  - readme: https://github.com/Unity-Technologies/FontainebleauDemo (fetched 2026-08-28T04:03:52.310350+00:00, sha 0349d5661c70)
  - homepage: https://blogs.unity3d.com/2018/03/12/photogrammetry-in-unity-making-real-world-objects-into-digital-assets/ (fetched 2026-08-29T12:33:25.794758+00:00, sha 8126125a5acb)
  - site_page: https://unity.com/features/collaboration (fetched 2026-08-29T12:33:25.806111+00:00, sha cad621e9760e)
  - site_page: https://unity.com/features/multiplatform (fetched 2026-08-29T12:33:25.808013+00:00, sha 2449aa9cdd6b)
  - site_page: https://unity.com/features/liveops (fetched 2026-08-29T12:33:25.809852+00:00, sha 08535bc492a2)
  - site_page: https://unity.com/features/multiplayer (fetched 2026-08-29T12:33:25.811674+00:00, sha a1d8686f7179)
  - site_page: https://docs.unity.com (fetched 2026-08-29T12:33:25.813497+00:00, sha 3ef51e67a898)
  - site_page: https://unity.com/roadmap (fetched 2026-08-29T12:33:25.815090+00:00, sha e647dc2f4252)
  - site_page: https://unity.com/faq (fetched 2026-08-29T12:33:25.816680+00:00, sha 3ecf5af1eaae)
  - site_page: https://unity.com/products (fetched 2026-08-29T12:33:25.803737+00:00, sha 40f45f419407)
- Data as of 2026-08-30T08:39:29.467469+00:00.
