SebLague/Fluid-Sim
A simple particle-based fluid simulation observed · 2026-08-28
Health v2 · maintenance only
48/100
- Activity 47
- Release rhythm 35
- Longevity 75
Flags: no_releases
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 1060
- days_rel: n/a
- days_push: 318
- n_releases_24m: 0
Adoption not part of the score
1286 stars · 240 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
A particle-based fluid simulation built in Unity with C#, implementing SPH-style methods from academic papers. It includes GPU-accelerated fluid rendering and was developed as an educational project with accompanying videos.
Use cases
- simulate fluids with particles in Unity
- learn SPH fluid simulation
- study GPU-based fluid rendering
- explore particle-based physics simulation code
- reference implementation of fluid dynamics papers
When to choose
- you want a readable, educational fluid simulation in Unity
- you need a starting point for particle-based SPH in C#
- you want to learn how fluid rendering effects are implemented
When to avoid
- you need a production-grade CFD solver
- you need fluid simulation outside Unity or in another engine
- you need high-accuracy engineering-grade fluid dynamics
Facets
application · maturity active
simulation graphics image-processing simulation graphics education game-engine cross-platform fluid-simulation particle-simulation sph unity csharp gpu-rendering educational game-development desktop
2 sources
- readme: https://github.com/SebLague/Fluid-Sim · fetched 2026-08-28 · ddc0dd246a82
- homepage: https://www.youtube.com/watch?v=rSKMYc1CQHE · fetched 2026-08-29 · 44136fa355b3
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| SebLague/Fluid-Sim | main | 48 |
For agents
markdown · JSON · MCP: product_card(name="SebLague/Fluid-Sim")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem