Ross ROSS = Recommend OSS · open-source software intelligence for agents

SebLague/Fluid-Sim

A simple particle-based fluid simulation observed · 2026-08-28

github.com/SebLague/Fluid-Sim · homepage · C# · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

48/100

  • Activity 47
  • Release rhythm 35
  • Longevity 75

Flags: no_releases

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 1060
  • days_rel: n/a
  • days_push: 318
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1286 stars · 240 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

A particle-based fluid simulation built in Unity with C#, implementing SPH-style methods from academic papers. It includes GPU-accelerated fluid rendering and was developed as an educational project with accompanying videos.

Use cases

  • simulate fluids with particles in Unity
  • learn SPH fluid simulation
  • study GPU-based fluid rendering
  • explore particle-based physics simulation code
  • reference implementation of fluid dynamics papers

When to choose

  • you want a readable, educational fluid simulation in Unity
  • you need a starting point for particle-based SPH in C#
  • you want to learn how fluid rendering effects are implemented

When to avoid

  • you need a production-grade CFD solver
  • you need fluid simulation outside Unity or in another engine
  • you need high-accuracy engineering-grade fluid dynamics

Facets

application · maturity active

simulation graphics image-processing simulation graphics education game-engine cross-platform fluid-simulation particle-simulation sph unity csharp gpu-rendering educational game-development desktop

2 sources

Member repositories

RepositoryRoleHealth v2
SebLague/Fluid-Simmain48

For agents

markdown · JSON · MCP: product_card(name="SebLague/Fluid-Sim")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem