# SebLague/Fluid-Sim

A simple particle-based fluid simulation

Repository: https://github.com/SebLague/Fluid-Sim
Canonical: https://ross.abutalabs.com/products/fluid-sim
Homepage: https://www.youtube.com/watch?v=rSKMYc1CQHE
Language: C#
License: MIT
License Family: permissive
Last push: 2025-10-19T19:32:45+00:00

## Health v2 (maintenance only)
Score: 48/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 47, release rhythm 35, longevity 75
- inputs: {"age_days": 1060, "days_push": 318, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1286, forks 240 (observed 2026-08-28T04:04:14.681301+00:00)

## What it is
A particle-based fluid simulation built in Unity with C#, implementing SPH-style methods from academic papers. It includes GPU-accelerated fluid rendering and was developed as an educational project with accompanying videos.

## Use cases
- simulate fluids with particles in Unity
- learn SPH fluid simulation
- study GPU-based fluid rendering
- explore particle-based physics simulation code
- reference implementation of fluid dynamics papers

## When to choose
- you want a readable, educational fluid simulation in Unity
- you need a starting point for particle-based SPH in C#
- you want to learn how fluid rendering effects are implemented

## When to avoid
- you need a production-grade CFD solver
- you need fluid simulation outside Unity or in another engine
- you need high-accuracy engineering-grade fluid dynamics

## Facets
- artifact type: application
- maturity: active
- function: simulation, graphics, image-processing
- domain: simulation, graphics, education
- platform: game-engine, cross-platform
- tags: fluid-simulation, particle-simulation, sph, unity, csharp, gpu-rendering, educational, game-development, desktop

## Member repositories
- SebLague/Fluid-Sim (main) score 48

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:04:14.681301+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T04:56:07.982874+00:00, confidence not recorded.
  - readme: https://github.com/SebLague/Fluid-Sim (fetched 2026-08-28T04:04:14.681301+00:00, sha ddc0dd246a82)
  - homepage: https://www.youtube.com/watch?v=rSKMYc1CQHE (fetched 2026-08-29T12:12:00.571589+00:00, sha 44136fa355b3)
- Data as of 2026-08-30T08:39:29.467469+00:00.
