Ross ROSS = Recommend OSS · open-source software intelligence for agents

GPUOpen-Effects/FidelityFX-FSR2

FidelityFX Super Resolution 2 observed · 2026-08-28

github.com/GPUOpen-Effects/FidelityFX-FSR2 · C · NOASSERTION (other) observed · 2026-08-28

Health v2 · maintenance only

23/100

  • Activity 0
  • Release rhythm 8
  • Longevity 100

Flags: no_license

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 1533
  • days_rel: n/a
  • days_push: 1103
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

2073 stars · 210 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

AMD FidelityFX Super Resolution 2 (FSR 2) is an open-source, high-quality temporal upscaling solution that reconstructs high-resolution frames from lower-resolution inputs using motion vectors and depth data. It ships as a C library with compute shaders designed for integration into game engines and rendering pipelines.

Use cases

  • upscale game rendering from lower resolution to 4k
  • integrate temporal upscaling into a custom game engine
  • boost frame rate without losing image quality
  • replace TAA with a combined upscaling and antialiasing pass
  • add FSR 2 support to a DirectX 12 or Vulkan renderer
  • render at dynamic resolution and reconstruct full-resolution output

When to choose

  • you need high-quality temporal upscaling in a real-time 3D application
  • you want an open-source, vendor-neutral alternative to DLSS
  • your engine can supply motion vectors, depth, and color inputs
  • you target DirectX 12, Vulkan, or similar modern graphics APIs

When to avoid

  • you need a drop-in driver-level upscaler for existing games rather than engine integration
  • your pipeline cannot provide motion vectors or camera jitter
  • you want the newer FSR 3 with frame generation
  • you work outside real-time rendering (e.g., offline image upscaling)

Facets

library · maturity stable

graphics image-processing sdk graphics gpu-computing cpp cross-platform windows upscaling temporal-upscaling amd fidelityfx rendering game-engine-integration compute-shaders game-development gpu linux

1 source

Member repositories

RepositoryRoleHealth v2
GPUOpen-Effects/FidelityFX-FSR2main23

For agents

markdown · JSON · MCP: product_card(name="GPUOpen-Effects/FidelityFX-FSR2")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem