# GPUOpen-Effects/FidelityFX-FSR2

FidelityFX Super Resolution 2

Repository: https://github.com/GPUOpen-Effects/FidelityFX-FSR2
Canonical: https://ross.abutalabs.com/products/fidelityfx-fsr2
Language: C
License: NOASSERTION
License Family: other
Last push: 2023-08-26T18:40:53+00:00

## Health v2 (maintenance only)
Score: 23/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 0, release rhythm 8, longevity 100
- inputs: {"age_days": 1533, "days_push": 1103, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 2073, forks 210 (observed 2026-08-28T04:06:10.518401+00:00)

## What it is
AMD FidelityFX Super Resolution 2 (FSR 2) is an open-source, high-quality temporal upscaling solution that reconstructs high-resolution frames from lower-resolution inputs using motion vectors and depth data. It ships as a C library with compute shaders designed for integration into game engines and rendering pipelines.

## Use cases
- upscale game rendering from lower resolution to 4k
- integrate temporal upscaling into a custom game engine
- boost frame rate without losing image quality
- replace TAA with a combined upscaling and antialiasing pass
- add FSR 2 support to a DirectX 12 or Vulkan renderer
- render at dynamic resolution and reconstruct full-resolution output

## When to choose
- you need high-quality temporal upscaling in a real-time 3D application
- you want an open-source, vendor-neutral alternative to DLSS
- your engine can supply motion vectors, depth, and color inputs
- you target DirectX 12, Vulkan, or similar modern graphics APIs

## When to avoid
- you need a drop-in driver-level upscaler for existing games rather than engine integration
- your pipeline cannot provide motion vectors or camera jitter
- you want the newer FSR 3 with frame generation
- you work outside real-time rendering (e.g., offline image upscaling)

## Facets
- artifact type: library
- maturity: stable
- function: graphics, image-processing, sdk
- domain: graphics, gpu-computing
- platform: cpp, cross-platform, windows
- tags: upscaling, temporal-upscaling, amd, fidelityfx, rendering, game-engine-integration, compute-shaders, game-development, gpu, linux

## Member repositories
- GPUOpen-Effects/FidelityFX-FSR2 (main) score 23

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:06:10.518401+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T02:56:24.422940+00:00, confidence not recorded.
  - readme: https://github.com/GPUOpen-Effects/FidelityFX-FSR2 (fetched 2026-08-28T04:06:10.518401+00:00, sha 59aae663c17a)
- Data as of 2026-08-30T08:39:29.467469+00:00.
