GPUOpen-Effects/FidelityFX-FSR
FidelityFX Super Resolution observed · 2026-08-28
Health v2 · maintenance only
23/100
- Activity 0
- Release rhythm 8
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 1877
- days_rel: n/a
- days_push: 1564
- n_releases_24m: 0
Adoption not part of the score
2180 stars · 172 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
AMD FidelityFX Super Resolution (FSR 1.0) is an open-source spatial upscaling solution that produces high-resolution frames from lower-resolution inputs using edge-preserving algorithms. It ships as shader code plus a DX12/Vulkan sample application for integration into game rendering pipelines.
Use cases
- upscale game rendering from lower resolution for better performance
- integrate spatial upscaling into a DirectX 12 or Vulkan engine
- improve frame rates for costly effects like ray tracing
- sharpen and upscale rendered frames with minimal quality loss
- study open-source upscaling shader algorithms
When to choose
- you need MIT-licensed, vendor-neutral upscaling you can embed in any engine
- you target DX12 or Vulkan and want a lightweight spatial upscaler without temporal data
- you want to boost performance on GPUs without proprietary upscaler support
When to avoid
- you need temporal upscaling with motion vectors and better quality (FSR 2+ or DLSS)
- your project is not real-time game rendering
- you cannot integrate custom shaders into your pipeline
Facets
library · maturity maintenance
image-processing graphics sdk graphics gpu-computing windows cpp cross-platform upscaling shader amd fidelityfx game-rendering directx12 vulkan game-development gpu
1 source
- readme: https://github.com/GPUOpen-Effects/FidelityFX-FSR · fetched 2026-08-28 · 2432820967a5
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| GPUOpen-Effects/FidelityFX-FSR | main | 23 |
For agents
markdown · JSON · MCP: product_card(name="GPUOpen-Effects/FidelityFX-FSR")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem