# GPUOpen-Effects/FidelityFX-FSR

FidelityFX Super Resolution

Repository: https://github.com/GPUOpen-Effects/FidelityFX-FSR
Canonical: https://ross.abutalabs.com/products/fidelityfx-fsr
Language: C
License: MIT
License Family: permissive
Last push: 2022-05-22T20:25:43+00:00

## Health v2 (maintenance only)
Score: 23/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 0, release rhythm 8, longevity 100
- inputs: {"age_days": 1877, "days_push": 1564, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 2180, forks 172 (observed 2026-08-28T04:06:23.173601+00:00)

## What it is
AMD FidelityFX Super Resolution (FSR 1.0) is an open-source spatial upscaling solution that produces high-resolution frames from lower-resolution inputs using edge-preserving algorithms. It ships as shader code plus a DX12/Vulkan sample application for integration into game rendering pipelines.

## Use cases
- upscale game rendering from lower resolution for better performance
- integrate spatial upscaling into a DirectX 12 or Vulkan engine
- improve frame rates for costly effects like ray tracing
- sharpen and upscale rendered frames with minimal quality loss
- study open-source upscaling shader algorithms

## When to choose
- you need MIT-licensed, vendor-neutral upscaling you can embed in any engine
- you target DX12 or Vulkan and want a lightweight spatial upscaler without temporal data
- you want to boost performance on GPUs without proprietary upscaler support

## When to avoid
- you need temporal upscaling with motion vectors and better quality (FSR 2+ or DLSS)
- your project is not real-time game rendering
- you cannot integrate custom shaders into your pipeline

## Facets
- artifact type: library
- maturity: maintenance
- function: image-processing, graphics, sdk
- domain: graphics, gpu-computing
- platform: windows, cpp, cross-platform
- tags: upscaling, shader, amd, fidelityfx, game-rendering, directx12, vulkan, game-development, gpu

## Member repositories
- GPUOpen-Effects/FidelityFX-FSR (main) score 23

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:06:23.173601+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T02:48:42.623160+00:00, confidence not recorded.
  - readme: https://github.com/GPUOpen-Effects/FidelityFX-FSR (fetched 2026-08-28T04:06:23.173601+00:00, sha 2432820967a5)
- Data as of 2026-08-30T08:39:29.467469+00:00.
