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Auburn/FastNoiseLite

Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go observed · 2026-08-28

github.com/Auburn/FastNoiseLite · homepage · Rust · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

62/100

  • Activity 88
  • Release rhythm 8
  • Longevity 100
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 3811
  • days_rel: n/a
  • days_push: 73
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

3486 stars · 370 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded

FastNoise Lite is a highly portable noise generation library offering 2D/3D Perlin, OpenSimplex2, Cellular (Voronoi), Value, and Cubic noise with fractal options and domain warping. It is implemented in many languages (C#, C++, C, Java, JavaScript, Rust, Go, GLSL/HLSL, and more) with a focus on high performance and easy integration.

Use cases

  • generate procedural terrain heightmaps for a game
  • create perlin or simplex noise textures in a shader
  • generate seamless 2D and 3D noise for procedural content
  • add fractal noise to a voxel world generator
  • sample cellular voronoi noise for stylized visuals
  • port consistent noise generation across multiple languages
  • generate noise for texture synthesis and material design

When to choose

  • you need fast, lightweight noise generation with minimal dependencies
  • you want the same noise output across many programming languages
  • you need 2D/3D noise with fractals and domain warping out of the box
  • you want a permissive MIT-licensed noise library that's easy to integrate

When to avoid

  • you need SIMD-optimized performance or complex node-graph noise configurations (use FastNoise2)
  • you need 4D or higher-dimensional noise
  • you need advanced features like erosion simulation or flow noise

Facets

library · maturity stable

graphics simulation data-generation graphics simulation cross-platform cpp c rust go python jvm dotnet wasm noise-generation perlin-noise simplex-noise voronoi procedural-generation terrain-generation domain-warping fractal-noise shaders portable game-development algorithms javascript gpu

2 sources

Member repositories

RepositoryRoleHealth v2
Auburn/FastNoiseLitemain62

For agents

markdown · JSON · MCP: product_card(name="Auburn/FastNoiseLite")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem