Auburn/FastNoiseLite
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go observed · 2026-08-28
Health v2 · maintenance only
62/100
- Activity 88
- Release rhythm 8
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 3811
- days_rel: n/a
- days_push: 73
- n_releases_24m: 0
Adoption not part of the score
3486 stars · 370 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded
FastNoise Lite is a highly portable noise generation library offering 2D/3D Perlin, OpenSimplex2, Cellular (Voronoi), Value, and Cubic noise with fractal options and domain warping. It is implemented in many languages (C#, C++, C, Java, JavaScript, Rust, Go, GLSL/HLSL, and more) with a focus on high performance and easy integration.
Use cases
- generate procedural terrain heightmaps for a game
- create perlin or simplex noise textures in a shader
- generate seamless 2D and 3D noise for procedural content
- add fractal noise to a voxel world generator
- sample cellular voronoi noise for stylized visuals
- port consistent noise generation across multiple languages
- generate noise for texture synthesis and material design
When to choose
- you need fast, lightweight noise generation with minimal dependencies
- you want the same noise output across many programming languages
- you need 2D/3D noise with fractals and domain warping out of the box
- you want a permissive MIT-licensed noise library that's easy to integrate
When to avoid
- you need SIMD-optimized performance or complex node-graph noise configurations (use FastNoise2)
- you need 4D or higher-dimensional noise
- you need advanced features like erosion simulation or flow noise
Facets
library · maturity stable
graphics simulation data-generation graphics simulation cross-platform cpp c rust go python jvm dotnet wasm noise-generation perlin-noise simplex-noise voronoi procedural-generation terrain-generation domain-warping fractal-noise shaders portable game-development algorithms javascript gpu
2 sources
- readme: https://github.com/Auburn/FastNoiseLite · fetched 2026-08-28 · a4968122b1fc
- homepage: http://auburn.github.io/FastNoiseLite/ · fetched 2026-08-29 · 0df83560c081
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| Auburn/FastNoiseLite | main | 62 |
For agents
markdown · JSON · MCP: product_card(name="Auburn/FastNoiseLite")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem