# Auburn/FastNoiseLite

Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go

Repository: https://github.com/Auburn/FastNoiseLite
Canonical: https://ross.abutalabs.com/products/fastnoiselite
Homepage: http://auburn.github.io/FastNoiseLite/
Language: Rust
License: MIT
License Family: permissive
Topics: noise-library, terrain-generation, noise-2d, noise-3d, noise-algorithms, noise-generator, noise, perlin-noise, simplex-algorithm, cellular-noise, simplex, perlin, voronoi, cubic-noise, fractal-algorithms, hacktoberfest, procedural, procedural-generation, shader
Last push: 2026-06-21T19:35:59+00:00

## Health v2 (maintenance only)
Score: 62/100 (v2, computed 2026-09-03T02:39:23.370411+00:00)
- activity 88, release rhythm 8, longevity 100
- inputs: {"age_days": 3811, "days_push": 73, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 3486, forks 370 (observed 2026-08-28T04:08:07.034856+00:00)

## What it is
FastNoise Lite is a highly portable noise generation library offering 2D/3D Perlin, OpenSimplex2, Cellular (Voronoi), Value, and Cubic noise with fractal options and domain warping. It is implemented in many languages (C#, C++, C, Java, JavaScript, Rust, Go, GLSL/HLSL, and more) with a focus on high performance and easy integration.

## Use cases
- generate procedural terrain heightmaps for a game
- create perlin or simplex noise textures in a shader
- generate seamless 2D and 3D noise for procedural content
- add fractal noise to a voxel world generator
- sample cellular voronoi noise for stylized visuals
- port consistent noise generation across multiple languages
- generate noise for texture synthesis and material design

## When to choose
- you need fast, lightweight noise generation with minimal dependencies
- you want the same noise output across many programming languages
- you need 2D/3D noise with fractals and domain warping out of the box
- you want a permissive MIT-licensed noise library that's easy to integrate

## When to avoid
- you need SIMD-optimized performance or complex node-graph noise configurations (use FastNoise2)
- you need 4D or higher-dimensional noise
- you need advanced features like erosion simulation or flow noise

## Facets
- artifact type: library
- maturity: stable
- function: graphics, simulation, data-generation
- domain: graphics, simulation
- platform: cross-platform, cpp, c, rust, go, python, jvm, dotnet, wasm
- tags: noise-generation, perlin-noise, simplex-noise, voronoi, procedural-generation, terrain-generation, domain-warping, fractal-noise, shaders, portable, game-development, algorithms, javascript, gpu

## Member repositories
- Auburn/FastNoiseLite (main) score 62

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:08:07.034856+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-29T18:36:22.774054+00:00, confidence not recorded.
  - readme: https://github.com/Auburn/FastNoiseLite (fetched 2026-08-28T04:08:07.034856+00:00, sha a4968122b1fc)
  - homepage: http://auburn.github.io/FastNoiseLite/ (fetched 2026-08-29T09:30:10.710221+00:00, sha 0df83560c081)
- Data as of 2026-08-30T08:39:29.467469+00:00.
