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electronicarts/EASTL

EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance. observed · 2026-08-28

github.com/electronicarts/EASTL · C++ · BSD-3-Clause (permissive) observed · 2026-08-28

Health v2 · maintenance only

59/100

  • Activity 52
  • Release rhythm 45
  • Longevity 100
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: 44
  • age_days: 3914
  • days_rel: 291
  • days_push: 291
  • n_releases_24m: 2

Full methodology

Adoption not part of the score

9344 stars · 1036 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded

EASTL is Electronic Arts' C++ Standard Template Library, providing containers, algorithms, and iterators with an emphasis on high performance. It is a mature, extensively used replacement or supplement to the standard STL, suitable for runtime and tool development across many platforms.

Use cases

  • replace std containers with faster alternatives in a game engine
  • high-performance C++ containers for embedded or console platforms
  • STL-compatible containers with better allocator control
  • template library for runtime and tool development in C++
  • containers and algorithms tuned for shipping game code

When to choose

  • you need maximum performance and control over memory allocation in C++
  • you target game consoles, embedded systems, or platforms with weak STL implementations
  • you want STL-familiar containers with extra features like fixed-size containers

When to avoid

  • your project is simple and the standard STL is sufficient
  • you need strict standard-library conformance or portability with std interfaces
  • you want a small dependency-free codebase

Facets

library · maturity stable

serialization developer-tools performance cross-platform cpp cross-platform embedded windows stl containers algorithms iterators templates high-performance header-only game-engines game-development linux macos

1 source

Member repositories

RepositoryRoleHealth v2
electronicarts/EASTLmain59

For agents

markdown · JSON · MCP: product_card(name="electronicarts/EASTL")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem