# electronicarts/EASTL

EASTL stands for Electronic Arts Standard Template Library.  It is an extensive and robust implementation that has an emphasis on high performance.

Repository: https://github.com/electronicarts/EASTL
Canonical: https://ross.abutalabs.com/products/eastl
Language: C++
License: BSD-3-Clause
License Family: permissive
Topics: eastl, stl, games, c-plus-plus, c-plus-plus-11, c-plus-plus-14, c-plus-plus-17, modern-cpp, c-plus-plus-20
Last push: 2025-11-15T21:12:59+00:00

## Health v2 (maintenance only)
Score: 59/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 52, release rhythm 45, longevity 100
- inputs: {"age_days": 3914, "days_push": 291, "days_rel": 291, "gap_med": 44, "n_releases_24m": 2}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 9344, forks 1036 (observed 2026-08-28T04:10:30.748339+00:00)

## What it is
EASTL is Electronic Arts' C++ Standard Template Library, providing containers, algorithms, and iterators with an emphasis on high performance. It is a mature, extensively used replacement or supplement to the standard STL, suitable for runtime and tool development across many platforms.

## Use cases
- replace std containers with faster alternatives in a game engine
- high-performance C++ containers for embedded or console platforms
- STL-compatible containers with better allocator control
- template library for runtime and tool development in C++
- containers and algorithms tuned for shipping game code

## When to choose
- you need maximum performance and control over memory allocation in C++
- you target game consoles, embedded systems, or platforms with weak STL implementations
- you want STL-familiar containers with extra features like fixed-size containers

## When to avoid
- your project is simple and the standard STL is sufficient
- you need strict standard-library conformance or portability with std interfaces
- you want a small dependency-free codebase

## Facets
- artifact type: library
- maturity: stable
- function: serialization, developer-tools
- domain: performance, cross-platform
- platform: cpp, cross-platform, embedded, windows
- tags: stl, containers, algorithms, iterators, templates, high-performance, header-only, game-engines, game-development, linux, macos

## Member repositories
- electronicarts/EASTL (main) score 59

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:10:30.748339+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-29T17:22:27.513281+00:00, confidence not recorded.
  - readme: https://github.com/electronicarts/EASTL (fetched 2026-08-28T04:10:30.748339+00:00, sha 7a401b36846d)
- Data as of 2026-08-30T08:39:29.467469+00:00.
