wave-harmonic/crest
A class-leading water system implemented in Unity observed · 2026-08-28
Health v2 · maintenance only
72/100
- Activity 88
- Release rhythm 35
- Longevity 100
Flags: no_releases
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 3325
- days_rel: n/a
- days_push: 76
- n_releases_24m: 0
Adoption not part of the score
3882 stars · 522 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded
Crest Water 4 is an advanced, class-leading water and ocean rendering system for Unity, implemented in C# with GPU displacement and sampling techniques. It supports the built-in renderer, with paid variants for URP and HDRP, and has been used in shipped games.
Use cases
- render realistic oceans in a Unity game
- simulate interactive water waves and boat physics
- add buoyancy to ships and floating objects
- create ocean shorelines and foam effects
- build a sailing or water-based game
When to choose
- you need production-quality water rendering in Unity
- your game features oceans, rivers, or large bodies of water
- you want a battle-tested water system used in shipped titles
When to avoid
- you are not using Unity
- you need water for a non-game engine or web project
- you require URP/HDRP support without purchasing the paid asset versions
Facets
library · maturity active
simulation graphics game-engine simulation graphics game-engine cross-platform unity water-system ocean shader rendering waves game-development
1 source
- readme: https://github.com/wave-harmonic/crest · fetched 2026-08-28 · 7f9f52a93a41
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| wave-harmonic/crest | main | 72 |
For agents
markdown · JSON · MCP: product_card(name="wave-harmonic/crest")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem