# wave-harmonic/crest

A class-leading water system implemented in Unity

Repository: https://github.com/wave-harmonic/crest
Canonical: https://ross.abutalabs.com/products/crest
Language: C#
License: MIT
License Family: permissive
Topics: unity, ocean, ocean-geometry, sampling-methods, water, displacement-texture
Last push: 2026-06-18T06:36:17+00:00

## Health v2 (maintenance only)
Score: 72/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 88, release rhythm 35, longevity 100
- inputs: {"age_days": 3325, "days_push": 76, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 3882, forks 522 (observed 2026-08-28T04:08:28.117928+00:00)

## What it is
Crest Water 4 is an advanced, class-leading water and ocean rendering system for Unity, implemented in C# with GPU displacement and sampling techniques. It supports the built-in renderer, with paid variants for URP and HDRP, and has been used in shipped games.

## Use cases
- render realistic oceans in a Unity game
- simulate interactive water waves and boat physics
- add buoyancy to ships and floating objects
- create ocean shorelines and foam effects
- build a sailing or water-based game

## When to choose
- you need production-quality water rendering in Unity
- your game features oceans, rivers, or large bodies of water
- you want a battle-tested water system used in shipped titles

## When to avoid
- you are not using Unity
- you need water for a non-game engine or web project
- you require URP/HDRP support without purchasing the paid asset versions

## Facets
- artifact type: library
- maturity: active
- function: simulation, graphics, game-engine
- domain: simulation, graphics
- platform: game-engine, cross-platform
- tags: unity, water-system, ocean, shader, rendering, waves, game-development

## Member repositories
- wave-harmonic/crest (main) score 72

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:08:28.117928+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-29T18:25:42.575357+00:00, confidence not recorded.
  - readme: https://github.com/wave-harmonic/crest (fetched 2026-08-28T04:08:28.117928+00:00, sha 7f9f52a93a41)
- Data as of 2026-08-30T08:39:29.467469+00:00.
