TastSong/CrazyCar
网络联机游戏解决方案---Unity制作的联机赛车游戏,服务端为SpringBoot + Mybatis Plus;后台为Vue + Element;游戏端采用QFramework框架,Addressable+HybridCLR实现热更新,支持KCP和WebSocket网络。 observed · 2026-08-28
Health v2 · maintenance only
77/100
- Activity 87
- Release rhythm 51
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 1786
- days_rel: 114
- days_push: 82
- n_releases_24m: 1
Adoption not part of the score
1838 stars · 368 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
Crazy Car is an open-source online multiplayer racing game built with Unity, serving as a complete networked game solution. It combines a Unity client (QFramework, Addressables, HybridCLR hot updates), a Spring Boot + MyBatis Plus server, KCP/WebSocket networking, and a Vue + Element admin backend.
Use cases
- build an online multiplayer racing game
- learn how to make a networked Unity game with a backend
- reference architecture for Unity multiplayer games with hot updates
- implement KCP or WebSocket networking in a Unity game
- set up a game server with Spring Boot and MyBatis
- customize a ready-made online game into your own title
- study HybridCLR hot update and Addressables asset management in practice
When to choose
- you want a full-stack reference for a Unity online game including client, server, and admin panel
- you need working examples of KCP/WebSocket sync, HybridCLR hot fixes, and Addressables in one project
- you want to quickly derive a custom multiplayer game by modifying an existing codebase
When to avoid
- you need a production-ready, polished commercial game out of the box
- your project does not use Unity or the Java/Spring Boot backend stack
- you need guaranteed stable online services - the project is still in development and its online database resets periodically
Facets
application · maturity active
game websocket auth state-management deployment internationalization gaming-tools web-development backend cross-platform cross-platform game-engine self-hosted unity racing-game multiplayer kcp hybridclr addressables hot-update springboot qframework vue-admin online-game game-development android ios web-server
1 source
- readme: https://github.com/TastSong/CrazyCar · fetched 2026-08-28 · 81086e34e126
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| TastSong/CrazyCar | main | 77 |
For agents
markdown · JSON · MCP: product_card(name="TastSong/CrazyCar")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem