# TastSong/CrazyCar

网络联机游戏解决方案---Unity制作的联机赛车游戏，服务端为SpringBoot + Mybatis Plus；后台为Vue + Element；游戏端采用QFramework框架，Addressable+HybridCLR实现热更新，支持KCP和WebSocket网络。

Repository: https://github.com/TastSong/CrazyCar
Canonical: https://ross.abutalabs.com/products/crazycar
Language: C#
License: MIT
License Family: permissive
Topics: unity, online, game, mybatis, qframework, springboot, vue, addressables, hybridclr
Last push: 2026-06-12T07:51:20+00:00

## Health v2 (maintenance only)
Score: 77/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 87, release rhythm 51, longevity 100
- inputs: {"age_days": 1786, "days_push": 82, "days_rel": 114, "gap_med": null, "n_releases_24m": 1}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1838, forks 368 (observed 2026-08-28T04:05:42.827156+00:00)

## What it is
Crazy Car is an open-source online multiplayer racing game built with Unity, serving as a complete networked game solution. It combines a Unity client (QFramework, Addressables, HybridCLR hot updates), a Spring Boot + MyBatis Plus server, KCP/WebSocket networking, and a Vue + Element admin backend.

## Use cases
- build an online multiplayer racing game
- learn how to make a networked Unity game with a backend
- reference architecture for Unity multiplayer games with hot updates
- implement KCP or WebSocket networking in a Unity game
- set up a game server with Spring Boot and MyBatis
- customize a ready-made online game into your own title
- study HybridCLR hot update and Addressables asset management in practice

## When to choose
- you want a full-stack reference for a Unity online game including client, server, and admin panel
- you need working examples of KCP/WebSocket sync, HybridCLR hot fixes, and Addressables in one project
- you want to quickly derive a custom multiplayer game by modifying an existing codebase

## When to avoid
- you need a production-ready, polished commercial game out of the box
- your project does not use Unity or the Java/Spring Boot backend stack
- you need guaranteed stable online services - the project is still in development and its online database resets periodically

## Facets
- artifact type: application
- maturity: active
- function: game, websocket, auth, state-management, deployment, internationalization
- domain: gaming-tools, web-development, backend, cross-platform
- platform: cross-platform, game-engine, self-hosted
- tags: unity, racing-game, multiplayer, kcp, hybridclr, addressables, hot-update, springboot, qframework, vue-admin, online-game, game-development, android, ios, web-server

## Member repositories
- TastSong/CrazyCar (main) score 77

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:05:42.827156+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T03:18:15.598626+00:00, confidence not recorded.
  - readme: https://github.com/TastSong/CrazyCar (fetched 2026-08-28T04:05:42.827156+00:00, sha 81086e34e126)
- Data as of 2026-08-30T08:39:29.467469+00:00.
