mshumer/Claude-of-Duty
A Call of Duty-quality FPS in Three.js, built from a single prompt. observed · 2026-08-28
Health v2 · maintenance only
55/100
- Activity 94
- Release rhythm 35
- Longevity 2
Flags: no_releases young
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 39
- days_rel: n/a
- days_push: 39
- n_releases_24m: 0
Adoption not part of the score
3291 stars · 501 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
A browser-based first-person shooter built with Three.js and WebGL2, generated almost entirely by AI agents from a single prompt, with all textures, meshes, animations, and audio created procedurally at load time. The repository also includes a visual regression capture harness for reproducible GPU screenshot testing.
Use cases
- play a browser-based FPS game
- study how to build a Three.js first-person shooter
- learn procedural texture and audio generation in WebGL
- see how AI agents can be orchestrated to write a large codebase
- set up reproducible headless GPU screenshot testing for WebGL apps
- explore custom physics and character controller implementation in JavaScript
When to choose
- you want a playable, asset-free browser FPS to run or extend
- you want a reference for advanced Three.js rendering techniques like TAA, GTAO, and cascaded shadow maps
- you are researching multi-agent AI code generation workflows
- you need examples of procedural generation for textures, weapons, and audio
When to avoid
- you need a production game engine or a general-purpose engine for your own projects
- you want a game with hand-crafted art assets, story, or multiplayer
- you need a stable, well-documented codebase for commercial development
- you are not comfortable with a codebase largely authored by AI agents
Facets
application · maturity active
game-engine graphics simulation developer-tools graphics web-development artificial-intelligence browser fps threejs webgl2 procedural-generation ai-generated-code no-assets first-person-shooter multi-agent-orchestration game-development web-server javascript
1 source
- readme: https://github.com/mshumer/Claude-of-Duty · fetched 2026-08-28 · da0a57e550f1
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| mshumer/Claude-of-Duty | main | 55 |
For agents
markdown · JSON · MCP: product_card(name="mshumer/Claude-of-Duty")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem