# mshumer/Claude-of-Duty

A Call of Duty-quality FPS in Three.js, built from a single prompt.

Repository: https://github.com/mshumer/Claude-of-Duty
Canonical: https://ross.abutalabs.com/products/claude-of-duty
Language: JavaScript
License: MIT
License Family: permissive
Last push: 2026-07-25T19:38:53+00:00

## Health v2 (maintenance only)
Score: 55/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 94, release rhythm 35, longevity 2
- inputs: {"age_days": 39, "days_push": 39, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases, young
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 3291, forks 501 (observed 2026-08-28T04:07:53.837353+00:00)

## What it is
A browser-based first-person shooter built with Three.js and WebGL2, generated almost entirely by AI agents from a single prompt, with all textures, meshes, animations, and audio created procedurally at load time. The repository also includes a visual regression capture harness for reproducible GPU screenshot testing.

## Use cases
- play a browser-based FPS game
- study how to build a Three.js first-person shooter
- learn procedural texture and audio generation in WebGL
- see how AI agents can be orchestrated to write a large codebase
- set up reproducible headless GPU screenshot testing for WebGL apps
- explore custom physics and character controller implementation in JavaScript

## When to choose
- you want a playable, asset-free browser FPS to run or extend
- you want a reference for advanced Three.js rendering techniques like TAA, GTAO, and cascaded shadow maps
- you are researching multi-agent AI code generation workflows
- you need examples of procedural generation for textures, weapons, and audio

## When to avoid
- you need a production game engine or a general-purpose engine for your own projects
- you want a game with hand-crafted art assets, story, or multiplayer
- you need a stable, well-documented codebase for commercial development
- you are not comfortable with a codebase largely authored by AI agents

## Facets
- artifact type: application
- maturity: active
- function: game-engine, graphics, simulation, developer-tools
- domain: graphics, web-development, artificial-intelligence
- platform: browser
- tags: fps, threejs, webgl2, procedural-generation, ai-generated-code, no-assets, first-person-shooter, multi-agent-orchestration, game-development, web-server, javascript

## Member repositories
- mshumer/Claude-of-Duty (main) score 55

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:07:53.837353+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T07:22:49.418350+00:00, confidence not recorded.
  - readme: https://github.com/mshumer/Claude-of-Duty (fetched 2026-08-28T04:07:53.837353+00:00, sha da0a57e550f1)
- Data as of 2026-08-30T08:39:29.467469+00:00.
