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zeldaret/botw resource

Decompilation of The Legend of Zelda: Breath of the Wild (Switch 1.5.0) observed · 2026-08-28

github.com/zeldaret/botw · homepage · C++ observed · 2026-08-28

Health v2 · maintenance only

76/100

  • Activity 98
  • Release rhythm 35
  • Longevity 100

Flags: no_releases no_license

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 2205
  • days_rel: n/a
  • days_push: 14
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

2088 stars · 126 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

A community-driven matching decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0), reimplementing the game's main executable in C++ that compiles to machine code identical to the original. It contains no game assets or RomFS content and cannot be used to play the game; its purpose is to document game internals, aid glitch hunting, and support further reverse engineering.

Use cases

  • understand how the Breath of the Wild engine works internally
  • decompile a Nintendo Switch game executable into readable C++
  • study matching decompilation techniques for modern optimized code
  • hunt and document glitches in Breath of the Wild through reverse engineering
  • browse human-readable source for BotW game logic and subsystems
  • learn how to reverse engineer optimized C++ from a console game

When to choose

  • you want to study, verify, or document the internal logic of Breath of the Wild v1.5.0
  • you need a functionally equivalent C++ reimplementation that matches the original machine code
  • you want to contribute to the Zelda decompilation community or use its tooling and IDA database

When to avoid

  • you want to play Breath of the Wild - the project ships no assets or RomFS content
  • you need a ready-to-run game, emulator, or mod loader rather than research source code
  • you are targeting the Wii U version or a Switch version other than 1.5.0/1.8.1

Facets

learning-resource · maturity experimental

reverse-engineering documentation reverse-engineering cpp windows decompilation matching-decompilation nintendo-switch breath-of-the-wild zelda clang glitch-hunting game-internals game-development linux macos

4 sources

Member repositories

RepositoryRoleHealth v2
zeldaret/botwmain76

For agents

markdown · JSON · MCP: product_card(name="zeldaret/botw")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem