# zeldaret/botw

Decompilation of The Legend of Zelda: Breath of the Wild (Switch 1.5.0)

Repository: https://github.com/zeldaret/botw
Canonical: https://ross.abutalabs.com/products/botw
Homepage: https://botw.link
Language: C++
License Family: other
Topics: nintendo-switch, breath-of-the-wild, decompilation, reverse-engineering, cpp, clang
Last push: 2026-08-19T19:32:38+00:00

## Health v2 (maintenance only)
Score: 76/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 98, release rhythm 35, longevity 100
- inputs: {"age_days": 2205, "days_push": 14, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases, no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 2088, forks 126 (observed 2026-08-28T04:06:12.222089+00:00)

## What it is
A community-driven matching decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0), reimplementing the game's main executable in C++ that compiles to machine code identical to the original. It contains no game assets or RomFS content and cannot be used to play the game; its purpose is to document game internals, aid glitch hunting, and support further reverse engineering.

## Use cases
- understand how the Breath of the Wild engine works internally
- decompile a Nintendo Switch game executable into readable C++
- study matching decompilation techniques for modern optimized code
- hunt and document glitches in Breath of the Wild through reverse engineering
- browse human-readable source for BotW game logic and subsystems
- learn how to reverse engineer optimized C++ from a console game

## When to choose
- you want to study, verify, or document the internal logic of Breath of the Wild v1.5.0
- you need a functionally equivalent C++ reimplementation that matches the original machine code
- you want to contribute to the Zelda decompilation community or use its tooling and IDA database

## When to avoid
- you want to play Breath of the Wild - the project ships no assets or RomFS content
- you need a ready-to-run game, emulator, or mod loader rather than research source code
- you are targeting the Wii U version or a Switch version other than 1.5.0/1.8.1

## Facets
- artifact type: learning-resource
- maturity: experimental
- function: reverse-engineering, documentation
- domain: reverse-engineering
- platform: cpp, windows
- tags: decompilation, matching-decompilation, nintendo-switch, breath-of-the-wild, zelda, clang, glitch-hunting, game-internals, game-development, linux, macos

## Member repositories
- zeldaret/botw (main) score 76

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:06:12.222089+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T02:55:43.439465+00:00, confidence not recorded.
  - readme: https://github.com/zeldaret/botw (fetched 2026-08-28T04:06:12.222089+00:00, sha 0307e8e88067)
  - homepage: https://botw.link (fetched 2026-08-29T10:35:36.184500+00:00, sha 3c0931a9048c)
  - site_page: https://botw.link/about (fetched 2026-08-29T10:35:36.193896+00:00, sha 7887570ed3e7)
  - site_page: https://botw.link/contribute (fetched 2026-08-29T10:35:36.196440+00:00, sha 52c577f63a3c)
- Data as of 2026-08-30T08:39:29.467469+00:00.
