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Sixze/ALS-Refactored

Completely reworked and improved C++ version of Advanced Locomotion System V4. observed · 2026-08-28

github.com/Sixze/ALS-Refactored · C++ · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

83/100

  • Activity 97
  • Release rhythm 54
  • Longevity 100
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: 277.0
  • age_days: 2041
  • days_rel: 93
  • days_push: 21
  • n_releases_24m: 3

Full methodology

Adoption not part of the score

1462 stars · 353 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

A completely reworked C++ version of the Advanced Locomotion System V4 for Unreal Engine 5, packaged as a plugin. It refactors character locomotion, animation layering, IK via Control Rig, and networked movement for better performance, reliability, and maintainability.

Use cases

  • implement realistic character locomotion in Unreal Engine 5
  • set up networked multiplayer character movement with reliable synchronization
  • refactor a monolithic animation blueprint into linked animation layers
  • add foot locking and foot/pelvis offsets for stairs and slopes
  • replace enum-driven animation states with gameplay tags
  • optimize animation performance by moving logic to worker threads

When to choose

  • you are building an Unreal Engine 5 character with advanced locomotion in C++
  • you need reliable movement and animation synchronization in network multiplayer
  • you want a maintained, MIT-licensed alternative to the original ALS V4

When to avoid

  • you are not using Unreal Engine 5
  • you need a Blueprint-only solution with no C++ involvement
  • your project depends on the original ALS V4 structure and assets without migration effort

Facets

plugin · maturity active

animation game-engine simulation cross-platform cpp game-engine windows unreal-engine-5 locomotion character-animation network-multiplayer control-rig game-development linux macos

1 source

Member repositories

RepositoryRoleHealth v2
Sixze/ALS-Refactoredmain83

For agents

markdown · JSON · MCP: product_card(name="Sixze/ALS-Refactored")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem